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Multiplayer Integration for Game Creator 2 with Photon Fusion – Free Download

Multiplayer Integration for Game Creator 2 with Photon Fusion – Free Download

Tsunami 7 October, 2026
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Add Photon Fusion 2 multiplayer to Game Creator 2 with Host/Client and Shared modes, setup wizards, visual scripting, lobbies, and demos. Supports all official GC2 Modules plus 3rd Party Abilities.

For more details about this asset: Click Here

This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.

Multiplayer Integration for Game Creator 2 with Photon Fusion v2.4.3 (Latest version)

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Multiplayer Integration for Game Creator 2 with Photon Fusion v2.4.1

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“If possible, please buy the package to support the developer”

Description
Bring your Game Creator 2 project online with a dedicated server-authoritative multiplayer networking framework and first-class Photon Fusion 2 integration.

This package includes the complete Game Creator 2 Networking Layer, built specifically for GC2 workflows, official modules, and supported third-party integrations.

Continue creating Characters, Stats, Items, Weapons, Quests, Dialogue, Traversal, Abilities, Instructions, Conditions, Events, and Properties through familiar Game Creator 2 Inspector workflows while the Networking Layer handles synchronization, ownership, authority, spawning, late joining, and network transport.

The core systems, movement architecture, module integrations, setup wizard, lobby tools, diagnostics, APIs, and demo scenes are functional and actively tested. However, APIs, compatibility, configuration requirements, and behavior may change as development continues.

Main Features

Photon Fusion 2 transport integration
Host/Client and Shared Mode support
Networked GC2 Character spawning and initialization
Logical ownership separated from Fusion State Authority
Authority-validated gameplay requests
Anti-Cheat
Prediction, reconciliation, and remote interpolation
Directional and Point-and-Click movement
Jump, root motion, animation, and traversal synchronization
Late-join and full-state synchronization
Networked local and global Variables
Multiplayer character selection and chat
Public APIs for custom systems and matchmaking
Supported Game Creator 2 Systems

Networking support is included for:

GC2 Core and Variables
Stats
Inventory and network pickups
Melee
Shooter
Quests
Dialogue
Traversal
Supported third-party: Abilities
Optional GC2 modules are only required when using their corresponding features.

Photon Lobby Tools

The included Photon lobby service supports:

Create Session
Quick Join
Join by Session Code
Browse and refresh available sessions
Host/Client or Shared topology selection
Photon region selection
Maximum player configuration
Compatibility and version filtering
Session capacity validation
Leave and shutdown handling

A provider-neutral Canvas lobby UI is included as a practical starting point and can be replaced with your own interface.

Game Creator 2 Visual Scripting

Dedicated GC2 Instructions, Conditions, Events, and Properties are included for:

Starting and joining Fusion sessions
Creating Shared sessions
Shutting down sessions
Spawning and despawning network objects
Checking authority, ownership, topology, and session state
Reacting to connection, failure, shutdown, and authority events
Reading player count, region, RTT, NAT type, and connection type
Creating, browsing, joining, refreshing, and leaving Photon lobbies
Fusion Scene Setup Wizard

The guided setup wizard can create, configure, and validate:

Fusion session bootstrap
NetworkRunner and scene manager
Fusion transport and RPC bridges
GC2 networking managers
Module synchronization bridges
Player spawning and spawn points
Prepared GC2 player prefabs
Fusion prefab registration
Character selection
Chat and session controls
Photon lobby interface
Required project and build settings

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