Mobile Water Sea is a beautiful water shader and example prefab that allows you to quickly add a performance friendly water to your scene, Optimized to run smooth on Mali400MP GPU and up.
For more details about this asset: Click Here
This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Mobile Water Sea v1.2
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Description
An simple optimized water shader for built-in pipeline and all unity versions
Works well on all unity versions
Built-In pipeline only (URP and HDRP are not supported)
Mobile Water Sea is a beautiful water shader and example prefab that allows you to quickly add a performance friendly water to your scene, Optimized to run smooth on Mali400MP GPU and up.
Performance results compare to unity diffuse shader on Lenovo A3500 (Mali 400 MP 2 ) in real game scene test:
27 FPS with Mobile Water Sea
29 FPS with Diffuse shader
***This asset also included in Car Parking Kit 2.2
To use simply drag a prefab into a scene and
adjust the parameters :
– Speed of water (via script)
– Height of sea wave
– Size of wave texture
– Size of wave cube map
– Size of wave specular Map
– Change Textures to suit your own needs
-Alpha transparent
-Specular power
Note: This shader also supports transparent mode
Note: Game scene doesn’t included in this package, only for test water view




