A ready-made solution for drawing decals on your objects during runtime with excellent performance.
Mesh Decal Painter PRO v1.0.4 (24 Jul 2025) (Latest version)
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Description
This asset allows you to draw decals directly on object textures in runtime with excellent performance. Supports both common meshes and skinned meshes. Takes into account obstacles making an “splashed paint effect”.
Manual | Demo (Win, MacOS, Android, IOS, WebGL*)
Technical details
Asset requirements:
· 3d models with good unwrapped UV (no overlaps, no flipped UVs)
· At least 1 free game object layer in your project
Supported platforms:
· PC (Windows, MacOS, Linux)
· Android
· IOS
· WebGL* (it works but it is unacceptable quality, see info below)
Supported render pipelines:
· Built-in render pipeline
· URP* (see the Manual for aditional information)
Unity versions:
· 6000 LTS – supported
· 2022 LTS – supported
· 2021 LTS – supported
· 2020 – doesn’t work!
· Older versions most likely won’t work
Known limitations and issues:
· Frequent crashes on Windows with DirectX-12
· On WebGL there are a lot of unsolved problems:
1. Screen is flickering and flashing during drawing
2. No obstacle projections




