You need more control over Time. Magic Time enables stacked time scales for each object, allowing you to precisely control the DeltaTime used by each object.
Magic Time – Control Time per Object (Local Time Scale) v1.0.8 (07 Apr 2026) (Latest version)
Magic Time – Control Time per Object (Local Time Scale) v1.0.6.1 (21 Dec 2025)
Magic Time – Control Time per Object (Local Time Scale) v1.0.5 (05 Oct 2025)
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Description
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Support, Questions, News & Updates
➡️ Discord
➡️ Scripting Documentation
➡️ YouTube Tutorials
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Magic Time – Local Time Scale brings per-object local time scales to your project. What does that mean?!?!
It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.
➡ Make all enemies slow down
➡ Change the speed of an individual object
➡ Create zones where time speeds up or slows down
➡ Take control over your timescale
➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime
⭐️ Extensive documentation
⭐️ Tons of YouTube videos
⭐️ Strong Discord community with support
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???? Integrations
???? Projectile Factory
♥️ Game Modules 4
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Check out more info & all of our tools and models at InfinityPBR.com
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