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Magic Time – Control Time per Object (Local Time Scale) – Dev Community

Magic Time – Control Time per Object (Local Time Scale) – Dev Community

Tsunami 10 April, 2026
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You need more control over Time. Magic Time enables stacked time scales for each object, allowing you to precisely control the DeltaTime used by each object.

Magic Time – Control Time per Object (Local Time Scale) v1.0.8 (07 Apr 2026) (Latest version)

VIP Only

Magic Time – Control Time per Object (Local Time Scale) v1.0.6.1 (21 Dec 2025)

VIP Only

Magic Time – Control Time per Object (Local Time Scale) v1.0.5 (05 Oct 2025)

VIP Only

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Description
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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

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Magic Time – Local Time Scale brings per-object local time scales to your project. What does that mean?!?!

It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.

➡ Make all enemies slow down

➡ Change the speed of an individual object

➡ Create zones where time speeds up or slows down

➡ Take control over your timescale

➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime

⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

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???? Integrations

???? Projectile Factory

♥️ Game Modules 4

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Check out more info & all of our tools and models at InfinityPBR.com

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If you do get this package, thank you very much! Please leave a rating and review so others can find out what’s what about it!

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