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Infinite Lands: Node-Based Procedural World Generator – Dev Community

Infinite Lands: Node-Based Procedural World Generator – Dev Community

Tsunami 12 June, 2025
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Easy, optimized, customizable, and intuitive Node Based Procedural World generation package. To simplify the generation of worlds down to a couple of clicks while having full control with a thousand.

For more details this asset from the Unity Asset Store: Click Here

Infinite Lands: Node-Based Procedural World Generator v0.8.6 (09 Jun 2025) (Latest version)

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Infinite Lands: Node-Based Procedural World Generator v0.8.5 (09 May 2025)

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Infinite Lands: Node-Based World Creator v0.8.0

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Infinite Lands: Node-Based World Creator v0.7.5 (18 Dec 2024)

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Description
This package will provide the tools necessary to build an optimized procedural world. It makes use of Jobs and the Burst Compiler to generate the different meshes needed for the generation of the world, making use of a simple Node Editor while also providing an optimized Vegetation Placer that uses GPU instancing to stay light-weight.

It is fully customizable to one needs while staying extremely simple and intuitive. An all-in-one package. The provided documentation has all the information needed, and otherwise, feel free to join our discord server to ask for help.

Documentation | Direct Support

Simple and easy-to-use terrain. Drop a Single Chunk Visualizer to see one chunk, or drop a Infinite Chunk Visualizer to have an Infinite quadtree generation.

In this package you will find:

Node Editor
Live editing
Variety of nodes
Step by Step visualization
Biomes support
Export to Images
Optimized mesh generation through Jobs and Burst Compiler
Quadtree and Grid-like infinite terrain generation
Automatic LOD creation
Option to use Decimated Meshes
Procedural terrain shader with Stochastic Sampling, Triplanar Mapping, and distance resampling.
Integrated Vegetation System
GPU Instanced assets
Vegetation interaction
Color and Normal blending with terrain
Dynamic Colliders support
Basic Wind System
Impostor support
Floating Point Origin
Occlusion, Frustum culling and more optimization techniques
Multiple Samples for Built-in, URP and HDRP
Intuitive workflow
And more updates coming…

Why Infinite Lands?

Made by someone who likes to iterate quickly and therefore it’s optimized and simplified for daily use. It’s an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.

Dependancies

To use this asset, you will need:

– com.unity.burst: “1.8.11”,

– com.unity.collections: “1.4.0”,

– com.unity.render-pipelines.core:”12.1.15″,

– com.unity.searcher: “4.9.2”,

– com.unity.shadergraph: “12.1.15”

This asset makes use of a version of NaughtyAttributes under the MIT license. See NaughtyAttributes/LICENSE.txt for more details

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