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HUD Navigation System – Dev Community

HUD Navigation System – Dev Community

Tsunami 21 March, 2026
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The ultimate collection of the most common navigation concepts with quick setup and customizable UI. It offers a radar, compass bar, indicators (on/off-screen) and minimap.

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HUD Navigation System v3.0.0 (19 Mar 2026) (Latest version)

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HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. It has been continuously developed, improved and tested since 2017. HNS is modular so you can easily disable features you don’t need (unused features don’t affect the performance).

Just use the built-in Quick Setup window to integrate HNS into your existing projects within seconds. With components like the UI Prefab, you can easily create your own designs that can be used by the various features of HNS. Custom transforms can be assigned in the editor and controlled by code, making it easy to implement custom logic such as item pickups or other interactions.

HNS Features:
● Radar
● Compass Bar
● Indicators (On/Off-Screen)
● Minimap

Compatibility:
HNS was successfully tested and is compatible with Unity versions 5.6 to 2019.3.

Import Asset

Import HNS into your existing project or start a new one. If you‘re updating from a previous version, it might be necessary to delete the old folder before you import the package.

You’ll find all package contents within the folder Sickscore Games > HUD Navigation System.

Quick Setup

The built-in Quick Setup is the most simple way to get started with HNS.
You’ll find the Quick Setup in the Unity main menu: Window > Sickscore Games > HUD Navigation System > Quick Setup Window

Simply assign your Player Controller (the Transform, which represents your player) and your Player Camera (in most cases, this is the main camera). The Quick Setup will do the following tasks automatically for you:

Adds mandatory scripts to your player controller and camera
Creates a new GameObject with the HUD Navigation System component
Adds the HUD Navigation Canvas prefab to your scene

HUD Navigation System

This is the main component of HNS, which is used to enable/disable the different features of HNS and holds most of the global settings.

 

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