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Hexasphere Grid System – Dev Community

Hexasphere Grid System – Dev Community

Tsunami 28 December, 2025
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Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.

For more details this asset from the Unity Asset Store: Click Here

Hexasphere Grid System v6.6.2 (07 Dec 2025) (Latest version)

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Hexasphere Grid System v6.6.1 (15 Oct 2025)

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Hexasphere Grid System v6.6

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Hexasphere Grid System v6.5.1.1

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Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.

** Features **

– Wireframe, Shaded and combined styles (shaded + wireframe).

– Bevel effect.

– Per tile color and texture.

– Extrusion with customizable height and gradient colors.

– Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.

– Fast and easy to use path-finding functions to get the optimal path between any two tiles.

– Group cells to define different type of surfaces for path-finding purposes.

– Smart Edges options hides edges on adjacent tiles with same material.

– HeightMap texture support with option to use a separated water mask. Earth and water mask textures provided.

– Option to load a texture and map colors to tiles around sphere in one function call

– Inverted mode option. Renders the hexasphere inwards, placing camera at the center!

– VR compatible (multi-pass). Support for Google VR and Samsung Gear VR controllers.

– Easy to use API (C#) to change individual tile properties, get neighbours, shortest paths, …

– Full source code included (C#).

– Demo scene included.

Requirements:

– Built-in and URP (Universal Rendering Pipeline) support.

– Works with SM 2.0 with basic features on all platforms.

– Texture arrays requires SM 3.5+

– Extrusion uses geometry shaders (SM 4.0+) compatible with OpenGL & DirectX (not supported on Metal).

Hexasphere Grid System produces perfectly regular geodesic grids which by definition contains 12 pentagons. They are fully functional, can be colored/textured/extruded and be used in path-finding methods as the rest of hexagons. In addition, the grid can be shifted so pentagons don’t appear over undesired positions.

 

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