Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Animation
GPU ECS Animation Baker – Dev Community

GPU ECS Animation Baker – Dev Community

Tsunami 15 November, 2024
Sending
User Rating 2 (1 vote)

GPU ECS Animation Baker combines the power of DOTS ECS with GPU Animation baking & instancing to allow you to animate tens of thousands of individually animated characters

For more detail this asset from the Unity Asset Store: Click Here

GPU ECS Animation Baker v1.3.6 (Latest version)

VIP Only

GPU ECS Animation Baker v1.3.5

VIP Only

“Sharing is caring”

Description
The GPU ECS Animation Baker allows you to convert your existing animators & skinned mesh renderers to GPU ECS animators.

The animators are convertable to ECS entities and the animations run entirely on the GPU.

This allows you to add crowds of animated characters to your Unity game. You can build real-time strategy games with large armies of individually animated characters, while preserving a decent framerate.

Technical details
GPU ECS Animation Baker will bake all vertex bone weights into the UV channels of the meshes (uv1, uv2 & uv3) + all the bone transforms per frame into animation textures.

A custom vertex shader will take care of the rest.

An ECS animation system takes care of updating the shader values for each frame.

The custom vertex shader is implemented as a ShaderGraph Subgraph, so it can be easily integrated in any of your existing ShaderGraph shaders.

The baker supports LODS, blending & transitions.

In principle, all features that are supported by the Skinned mesh renderer, can be used during the baking process into the animation textures, although it’s important to realize that the skinned mesh renderer is not used at runtime, only during baking.

Prev Article
Next Article

Related Articles

LUController – Dev Community
Tsunami 17 August, 2021

LUController – Dev Community

Path Definition – Dev Community
Tsunami 1 August, 2020

Path Definition – Dev Community

Power GIF Runtime Libary + GIPHY API – Dev Community
Tsunami 17 August, 2020

Power GIF Runtime Libary + GIPHY API – Dev Community

Curve Master – Dev Community
Tsunami 28 February, 2026

Curve Master – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Triple-A MOBA Spells – Free Download
  • Skeleton Super Pack – Free Download
  • SuperBotPackVol_2 – Free Download
  • Runtime Spawner – Dev Community
  • Crest Water 5 (Oceans, Rivers, Lakes) – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA