Male and Female Medieval characters for games. The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity.
G2: Medieval NPC 02 v1.1 (07 Oct 2024) (Latest version)
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Description
Update 10/07/2024:
– Package update to work with HDRP, URP and BiRD
– Reorganize package folder
Character overview:
In the medieval period, people lived in a diverse world with various social classes. They inhabited varied settings from rural to urban areas, engaging in occupations ranging from farmers, merchants, craftsmen, nobles, to clergy. Their lives often reflected the influence of religion, culture, and politics during that era.
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Video Preview
View character full resolution on ArtStation
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How to use
Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.
How to using Unity Face Capture on G2 Characters
The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
To avoid get error log “inputValue” so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
How to create more Prefabs by yourself
You should open Overview scene to find out features of character package
You can find Face Morphs/Blendshapes on Head Morphs in this package.
Feel free to learn more about characters and make a questions on my [My Discord]
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All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
For best result with physic you should use Dynamic Bone for chain.
This character has over 85 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions, 02 hairstyle can use for both male and female characters
Technical details
Over 80 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions
Rigged with same skeleton
Male and Female head same scale so you can share Hair/Hat
Blending/Mixing color/textures on Materials
Makeup Face/Hair/Eyes/Lips
Cloth and Jiggle physic setup ready
Number of textures: ~40
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~16
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR




