Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Utilities
FSR 4 Redstone – Upscaling for Unity – Dev Community

FSR 4 Redstone – Upscaling for Unity – Dev Community

Tsunami 12 April, 2026
Sending
User Rating 0 (0 votes)

Optimize and increase your framerate with AMD’s FidelityFX Super Resolution 4 Redstone now in premiere for Unity!

FSR 4 Redstone – Upscaling for Unity v1.0.5

VIP Only

“Sharing is caring”

Description
FSR 4 Redstone – Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6 up to 6.3!

✅This asset will receive a minimum 2 years of support & free updates.

⚡Boost your frames with FSR 4 Upscaling for Unity!⚡

FSR 4 Redstone is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, FSR 4 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 4!

🌀Easy to use

FSR 4 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, FSR 4 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

🎨Platform support

Unlike FSR 3, FSR 4 is not build on a compute shader back-end, and thus we are locked to the official hardware specifications set by AMD. Please check the Technical details below for which platforms are supported and tested.

We suggest to always use FSR 3 as a fallback upscaler for when FSR 4 is not supported on your customers hardware. For this reason we offer FSR 3 with a permanent 25% discount if you own FSR 4!

🍀AAA Anti-Aliasing

FSR 4 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project’s performance! Don’t want to use the upscaling, you’re now also able to just use the TAA only.

❤️Boost further with the Ultimate Upscaler Bundle

Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding our other upscalers to your project with our Ultimate Upscaler Bundle!

🆓 Not convinced? Try our free evaluation version.

Experience the full feature set of our premium upscalers, restricted to Windows builds and watermarked for evaluation purposes. Download it here.

🛟Support

If you run across any issue with implementing FSR 4, please read our Documentation or contact us on Discord.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

👷Third Party Integrations / Connections

These assets have added specific support for this asset. Please note that these assets are not included! If you need support for these assets, please contact the original developer.

Unified Settings & Game Options UI – A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new). The integration works with all versions including the Free one.
Create settings menus with ease using the Settings Menu Creator – Build customized settings menus in no time. Works in Built-in, URP, and HDRP.
HTrace SSGI a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.
HTrace Ambient Occlusion three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation.

Prev Article
Next Article

Related Articles

Analytics A/B – Dev Community
Tsunami 3 January, 2025

Analytics A/B – Dev Community

Built-In Mobile Lighting Box – Dev Community
Tsunami 18 February, 2023

Built-In Mobile Lighting Box – Dev Community

Build for iOS/macOS on Windows – Dev Community
Tsunami 13 September, 2025

Build for iOS/macOS on Windows – Dev Community

URP Lighting Box 3 (Maximum Mobile Lighting) – Dev Community
Tsunami 19 June, 2025

URP Lighting Box 3 (Maximum Mobile Lighting) – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Drive In VR – Free Download
  • Shadow Ultimate MegaPack – 12 Families + Boss – 39 Characters + Animations – Free Download
  • Game VFX Mega Pack (URP) – Free Download
  • Realistic Car Controller Pro – Dev Community
  • Jigsaw Puzzle – Customize And Create – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA