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FS Swimming System – Dev Community

FS Swimming System – Dev Community

Tsunami 19 December, 2025
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User Rating 5 (1 vote)

Easily add swimming to your game with the FS Swimming System! Players can move across the surface, dive underwater, and jump or dive into water from heights.

FS Swimming System v1.0 (09 Dec 2025) (Latest version)

VIP Only

FS Swimming System v1.0 (05 Nov 2025)

VIP Only

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Description
Take Your Gameplay to New Depths with FS Swimming System!

Easily add swimming to your game with the FS Swimming System. Players can move across the surface, dive underwater, and jump or dive into water from heights. The system is quick to set up and works smoothly with other FS Systems, helping you expand your gameplay beyond land movement.

Key Features

Player Swimming: Swim on the surface, tread water when idle, and adjust swimming speed.
Underwater Movement: Let players dive and explore underwater areas.
Dive from Heights: Support for jumping or diving into water from elevated spots.
AI Swimming: Add AI that can move and follow targets on the water’s surface (AI cannot swim underwater).
Quick Setup: Configure player and AI characters in one click through the Editor Window.
One Click FS Integration: Connect easily with FS Parkour, Melee Combat, and Shooting Systems.
Water Interaction: Splashes and ripples react to player and AI movement.
This asset uses royalty-free sound effects from Pixabay and fonts licensed under the SIL Open Font License (OFL) 1.1. See the Third-Party Notices.txt file in the package for details.

Technical details
Player Swimming: Swim on the surface, tread water when idle, and adjust swimming speed.
Underwater Movement: Let players dive and explore underwater areas.
Dive from Heights: Support for jumping or diving into water from elevated spots.
AI Swimming: Add AI that can move and follow targets on the water’s surface (AI cannot swim underwater).
Quick Setup: Configure player and AI characters in one click through the Editor Window.
One Click FS Integration: Connect easily with FS Parkour, Melee Combat, and Shooting Systems.
Water Interaction: Splashes and ripples react to player and AI movement.

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