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Fantasy Horde – Enemies – Dev Community

Fantasy Horde – Enemies – Dev Community

Tsunami 7 October, 2025
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Highly optimized for mobile use or to create massive Hordes in your games! It has an incredibly low polycount, optimized use of bones and no normal maps to work with simpler and lighter shaders.

Fantasy Horde – Enemies v1.2

VIP Only

“Sharing is caring”

10 enemies ready to use at your fantasy game!

With this package you will get for free:

Polygonmaker Shaders

Warrior’s Animations

-Goblin (tris 956-1239)

-Orc (tris 1224-1649)

-Skeleton (tris 1500-2001)

-Zombie (tris 930)

-Dark Elf (tris 1832-2267)

Each model has low polygon count and optimized 1K textures. (5 meshes with 2 textures with specular map each)

Fully rigged with 8-10 animations each, plus 28 animation from Warrior’s Animations packages

Mecanim Ready

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

_____________________________________________________

URP and HDRP:

Polygonmaker packages work with URP and HDRP.

To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”

_____________________________________________________

MOBILE USE:

Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

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