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Dynamic Bone – Dev Community

Dynamic Bone – Dev Community

Tsunami 12 September, 2024
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User Rating 3 (8 votes)

Dynamic Bone applies physics to character’s bones or joints. With simple setup, your character’s hair, cloth, breasts or any part will move realistically.

For more detail this asset from the Unity Asset Store: Click Here

Dynamic Bone v1.3.4 (Latest version)

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Dynamic Bone v1.3.2

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Dynamic Bone v1.3.1

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Dynamic Bone v1.3.0

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Dynamic Bone v1.2.2

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Dynamic Bone v1.2.1

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Dynamic Bone applies physics to character’s bones or joints. With simple setup, your character’s hair, cloth, breasts or any part will move realistically.

Features
– Very easy to setup, no programming required.
– Fast and stable physics simulation.
– Works with Mecanim and legacy animation.
– Support all versions of Unity, from Unity 4 to Unity 2019, mobile friendly.
– Full source code included.

Dynamic Bone uses its own physics simulation, which is simpler and much faster than Unity’s build-in physics system.

New Features in 1.3
– Add “Roots” parameter to setup multiple root transforms.
– Add “Blend Weight” parameter to control how physics blends with existing animation.
– Collider add enable/disable check box.
– Collider add “Radius 2” to setup capsules of two radii.
– Use multithread to improve physics simulation performance.
– Parameters can be animated with Unity animation system.

Web Demo
Video
Forum Thread

If you are not sure is Dynamic Bone works for you, please mail [email protected] to request for an evaluation version.

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