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DLSS 4 – Upscaling for Unity – Dev Community

DLSS 4 – Upscaling for Unity – Dev Community

Tsunami 12 January, 2026
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Optimize and increase your framerate with DLSS 4! This tool does its magic by upscaling lower-resolution input to generate high-quality frames. This boosts performance with close to no quality loss!

DLSS 4 – Upscaling for Unity v1.0.1

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Description
DLSS 4 – Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!

✅This asset will receive a minimum 2 years of support & free updates.

⚡Boost your frames with DLSS 4 Upscaling for Unity!⚡

DLSS 4 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, DLSS 4 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using DLSS 4!

????Easy to use

DLSS 4 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, DLSS 4 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

????AAA Anti-Aliasing

DLSS 4 features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project’s performance!

❤️Boost even further with FSR 3 – Upscaling for Unity

Do you need upscaling for your players on AMD GPU’s or other platforms? Try out our FSR 3 – Upscaling for Unity asset

????Boost more with XeSS – Upscaling for Unity

Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS – Upscaling for Unity to your project!

????Boost for mobile with SGSR 2 Mobile – Upscaling for Unity

Sometimes FSR 3, XeSS and DLSS 4 can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR 2 Mobile – Upscaling for Unity especially for this reason!

????Support

If you run across any issue with implementing DLSS 4, please read our Documentation or contact us on Discord.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

????Third Party Integrations / Connections

These assets have added specific support for this asset. Please note that these assets are not included! If you need support for these assets, please contact the original developer.

Unified Settings & Game Options UI – A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).
Settings Menu Creator – Build customized settings menus in no time. Works in Built-in, URP, and HDRP. The integration works with all versions including the Free one.
HTrace SSGI a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.
HTrace Ambient Occlusion three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation.

Technical details
Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

Current supported platforms:

Windows x64 (DX11, DX12 & Vulkan)*
PCVR*
*Nvidia RTX GPU’s only!

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