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Dead Army – Dev Community

Dead Army – Dev Community

Tsunami 22 May, 2023
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For more detail this asset from the Unity Asset Store: Click Here

Dead Army v1.0

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Low polygonal game ready animated models of 5 dead warriors.

Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
Several armor parts are clothes simulated.
Original 3D MAX files with rigged character in T-pose included

I used Character Studio 3D MAX to make animations.

Animation lists included. Also they can be found on You Tube preview page in description.

Animations with “RM” – contain root motion data.
Textures: diffuse, specular, opacity, self-illumination and normals maps.

TIF file format 4096×4096, 2048X2048, 1024X1024

Dead Archer

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair
Armor parts 6: Helmet, Chest Armor, Brasers, Skirt, Belt, Flags (Flag and Skirt are clothes simulated objects).
Weapons: Bow, knife with skabbard

Character and all parts (exept flags and skirt) have LOD versions.
Model with all parts 27,942 (10,713 LOD) polygons, 55,159 (20,674 LOD) triangles and 29,234 (11,643 LOD) vertexes.

133 Animation for long bow and knife combat and general moves. 91 “on place” animations. And 42 animations with root motion data used by Unity Mecanim.

Rig has 75 bones.

Dead Knight
All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair
Armor parts 8: Helmet, Chest Armor, Brasers, Skirt, Cloak, Belt, Legs Armor, Shoulder Armor (Cloak and Skirt are clothes simulated objects).
Weapons: Long Sword
Character and all parts (exept cloak and skirt) have LOD versions.
Model with all parts 27,964 (11,284 LOD) polygons, 54,971 (21,783 LOD) triangles and 28,856 (11,950 LOD) vertexes.

102 Animation for long sword style combat and general moves. 69 “on place” animations. And 33 animations with root motion data used by Unity Mecanim.

Rig has 74 bones.

Dead Shaman

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair
Armor parts 9: Mask, Chest Armor, Hand Armor, Short Skirt, Long Skirt, Cloak, Belt (Cloak and Long Skirt are clothes simulated objects).
Weapons: Staff
Character and all parts have LOD versions.
Model with all parts 29,217(10,193 LOD) polygons, 57,641 (19,603 LOD) triangles and 30,450 (11,013 LOD) vertexes.

85 Animation for staff and wizard’s style combat and general moves. 62 “on place” animations. And 23 animations with root motion data used by Unity Mecanim.

Rig has 74 bones.

Dead Guard

All parts are independent objects and can be removed or hided.

Body parts 2: Body and Hair Armor parts 9: Helmet, Collar, Shoulder Armor, Hand Armor, Chest, Skirt, Leg Armor, Knee
Armor, Foot Armor (Collar and Skirt are clothes simulated objects).
Weapons: Shield and sword
Character and all parts have LOD versions.
Model with all parts 41,394(9,722 LOD) polygons, 53,151 (19,054 LOD) triangles and 27,799 (10,472 LOD) vertexes.

92 Animation for mace, axe or sword combat with or without shield and general moves. 64 “on place” animations. And 28 animations with root motion data used by Unity Mecanim.

Rig has 74 bones.

Dead Walker

Body parts: Body and Hair
Weapons: Axe
Character have LOD version.
Model with hair and axe: 16,556(4,936 LOD) polygons, 32,923 (9,722 LOD) triangles and 17,283 (5,434 LOD) vertexes.

82 Animation for axe or sword combat and general moves. 54 “on place” animations. And 28 animations with root motion data.

Rig has 74 bones.

 

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