A camera system designed for pixelating 3D games. Ensures smooth and consistent visuals without restricting typical camera usage.
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This is a paid asset, but now you can download the “Critter 3D Pixel Camera” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Critter 3D Pixel Camera v2.3.1 (06 May 2025) (Latest version)
Critter 3D Pixel Camera v1.1
“If possible, please buy the package to support the developer”
Description
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◼ Supported Unity editor versions ◼
2021 LTS and above (including Unity 6)
◼ Critter 3D Pixel Camera ◼
Critter 3D Pixel Camera is designed for pixelating 3D games for a stylized 3D pixel art look. It pixelates your game in a consistent manner and makes it look smooth when moving the camera.
◼ Key features ◼
Pixel perfect (orthographic only) – Stationary objects in 3D world look stationary without jittering colors or outlines. Pixels are consistently rendered regardless of camera angle or movement. This consistency makes the resulting visuals similar to the retro pixel art style.
Smoothness (orthographic only) – Subpixel adjustments are applied to make the camera movement feel smooth.
Performance – Game is rendered at target pixel art resolution which has a significant boost on performance. It is then upscaled to the native resolution to allow subpixel movement, without compromising performance.
Versatile – Works dynamically in any camera rotation. This system uses Unity’s Transform component for its movement and rotation input values. Other settings, including resolution, can also be changed at runtime.
Interface – Provides a straight-forward interface for changing rotation, position, resolution and two different types of zooms; even at runtime.
Known issues
Web builds are not currently supported.
Note: Scenes in the marketing material are not included in the asset. Check out Critter Environment instead
Technical details
– Pixelates game into target pixel-resolution to improve performance.
– Pixel perfect visuals on stationary objects.
– Sub-pixel adjustments that counter blocky or jittering camera movement.
– Simple interface for changing all settings in editor and at runtime.