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CompuTextures – Dev Community

CompuTextures – Dev Community

Tsunami 13 May, 2023
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User Rating 5 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

CompuTextures v1.0.1

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When doing procedural visuals you are in need of tileable textures. With this tool you will never have to search the internet again! Create and save textures within the Unity Editor.

CompuTextures is a texture generator, usable inside the Unity Editor. It allows you to create custom, tileable, 2D or 3D textures, which you can bake into different channels (RGBA) of a texture.

It runs mostly on the GPU with Compute Shaders.

The intended usecase is for previewing the texture in Edit Mode and then saving it to a texture, which is then used at runtime.

This package is not intended as a framework or to be used inside a build, but as a visual creation tool inside the editor!

–DISCLAIMER–

This package is still in developement! If you choose to purchase it, please be aware that the package does not behave reliably yet and is therefore not suited for production.

If you encounter any errors, press the ‘Clear Render Textures’ button and the ‘Generate’ button at the bottom of the Noise Generator Editor.

Do you have any questions? Write me -> [email protected]

Features

Bake textures into color channels (RGBA).
Create 1D, 2D or 3D textures.
TILEABLE noise!
Create textures with following noise types: White Noise • Value Noise • Perlin Noise • Worley Noise • Voronoi Noise
Add Post Processing: Isolines • Cosine • Color remap
Save texture as .png (2D) or as .asset (3D)

 
 

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