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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
CombatGirls_SwordShieldCharacterPack v1.1
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Description
This package is a character set series designed for various weapon types, offering essential animation sets tailored to specific combat scenarios, along with character models and costume sets.
These animations can be used in any style of art.
It can be easily shared with all animations made up of humanoid rigs.
Get professional animation supports from biperworks.
Version 1.3 includes major changes to character faces, facial expression animations, SDF face shadows, and weapon alignment. Please review the update details carefully before proceeding.
To ensure a stable transition, existing customers are strongly advised to review and test the update in a new project first.
**Update **
1.3
Added 7 common emotion and facial animations across all packages. 🔗Facial Video
Added facial expression BlendShapes to Face_01 through Face_06
Added the new Face_06 face type to all packages
Added a UTS-based SDF face shadow system
Added the SDF FaceShadowController for automatic face shadow control
Unity 6 supports URP only
Updated the minimum supported Unity version to Unity 2021.3.20f1
Recommended Unity versions: Unity 2021.3.20f1 to Unity 6.3
Updated the Unity 6 URP package so it can be run directly from the project
Fixed an issue where weapon bones were not properly aligned with the Hand Bone
Fixed inconsistent left-hand animation positions when holding rifle-type weapons
Standardized weapon axes and alignment so weapons of the same type can be replaced using a single weapon socket
1.2.1
Fixed an issue where the Unity shader package was not being applied correctly.
The Unity 6 URP shader package has been fixed.
1.1 – Added Biperworks Tools : CombatGirls Modular Script 🔗Tutorial Video
1.0 – First Demo 🔗Video
!!CAUTION!! Requires Magica Cloth2
Added support for the Universal Render Pipeline (URP)!
Please navigate to: Assets > CombatGirlsCharacterPack and run URP_Converter_CombatGirl.unitypackage to convert the materials and shaders for URP compatibility.
3d model
Humanoid Bot(1) – weapon type mannequins created by biperworks.
Character FullBody(1)
Cloth Set(1) + color(5)
Squire Cloth Set(1)
Hair(1) + color(5)
face(6)
Weapon(2) – Sword, Axe
Animated + controller
Base type(18)
Idle
Take
Put
Walk
Run
Sprint
Attack1
Attack2
Attack3
Attack4
Hit_L
Hit_R
Stun
Evade
Die
Crouch_Idle
Crouch_Walk
Crouch_Jog
Special type(12)
Sp idle
Sp Walk
Sp Run
Sp Skill 1
Sp Skill 2
Sp Skill 3
Sp Quick Shift F
Sp Quick Shift B
Sp Quick Shift R
Sp Quick Shift L
Sp Turn R
Sp Turn L
Emotion Type(7)
CBG_Angry
CBG_Disappointment
CBG_Greeting
CBG_Sad
CBG_Shy
CBG_Smile
CBG_Surprise
Technical details
Use shader – UTS2(Unity-Chan Toon Shader Ver2)
Rig – Humanoid
Mesh
Face 6
Body 1
Hair 1
Weapon 2
Cloth 1
Squire_Cloth 1
Poly count(Tris)
Character : 19914 Tris(Body, Face, Hair, Cloth(Top, Skirt, Pauldrons, Boots)
Cloth : 11345 Tris
Squire_Cloth : 6780 Tris
Weapon : Sword&Shield-1770 ,Axe&Shield-5122 Tris
Body+Face : 12030 Tris
Texture
2048
Texture Color variation
Cloth : *6
Hair : *6




