Behavior trees are a proven AI technique used by AAA studios to create lifelike, scalable decision-making systems. Behavior Designer Pro brings that same approach into the future with a modern, data-oriented architecture built on Unity DOTS.
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This is a paid asset, but now you can download the “Behavior Designer Pro 3 – DOTS Powered Behavior Trees” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Behavior Designer Pro 3 – DOTS Powered Behavior Trees v3.0.0p1
“If possible, please buy the package to support the developer”
Description
Behavior Designer Pro is the definitive behaviour tree solution for both your GameObject and Entity-based workflow.
No DOTS experience is required. Behavior Designer Pro works with GameObjects or Entities, allowing you to choose the workflow that best fits your project. You can adopt DOTS gradually, mix architectures, or use a fully data-oriented setup all while authoring behavior trees visually inside Unity.
By leveraging DOTS for efficient data layout and processing, Behavior Designer Pro reduces the overhead of AI systems and ensures performance remains consistent and predictable as your project scales. These performance gains are noticeable even with a small number of agents, freeing up resources for other aspects of your project.
🏆 Industry Recognition
Unity Verified Solution
Nominated for the 17th Annual Unity Awards
🧠Why Behavior Trees?
Used by AAA studios, behaviour trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife.
✨Key Features
Performance & Architecture
Built on Unity DOTS for efficient processing and memory access
Supports GameObjects, Hybrid, and Entities workflows
Zero allocations after startup
Quick execution with job system and Burst support
Efficient execution that scales smoothly with agent count
Authoring & Tooling
Visual node-based behavior tree editor
Realtime visual debugger with breakpoints
Runtime state inspection
Save & Load support
Behavior Design
Utility Theory-based task evaluation
Conditional Aborts for dynamic responses
Shared variables for inter-task communication
Event-driven behavior support
Extensibility
Familiar and flexible API
Custom node and editor extensions
Designed for long-term project integration
💡Use Cases
Enemy AI: Patrol, chase, flee, or coordinate group attacks
Companion AI: Follow, assist, or interact with the player
Crowd Simulation: Handle large-scale agent behaviors
Resource Management: Gather, manage, or defend game resources
World Interaction: Make NPCs, traps, or world items context-aware
Simulation Systems: Model animals, crowds, or village behaviors
Survival AI: Hunt, flee, or seek shelter dynamically
Stealth and Tactical Combat: Intelligent strategic behavior
Custom AI Behaviors: Create unique, project-specific behaviors
🤝Seamless Integrations
A* Pathfinding Project (with Movement Pack)
Animal Controller
Dialogue System
DOTS Survivors
Easy Build System
Feel
Love/Hate
Curvy Splines
PlayMaker
Quest Machine
Sensor Toolkit 2
Simple Waypoint System
State Designer
Ultimate Character Controller
Ultimate Inventory System
📦Available Add-ons (Separate Purchase)
Formations Pack: Intelligent navigation and dynamic group locomotion
Movement Pack: Steering behaviors, pathfinding, cover, patrol, and more
Tactical Pack: Group combat awareness and movement
Senses Pack: Perception modules for sound, light, visibility, and more
Add-on Bundle: Behavior Designer Pro and all add-ons at a discounted price
Behavior Designer Pro represents the forward-looking evolution of behavior trees in Unity, combining proven AI design with steller performance and flexible workflows.
Technical details
🚀 Performance Driven
Leverages Unity’s Data-Oriented Technology Stack (DOTS) for optimized processing, with no DOTS knowledge required
Utilizes the Burst compiler for fast execution of performance-critical code
Efficient multi-threading through the Unity Job System across both GameObjects and Entities
🎨 Modern Interface and Flexibility
Built on Unity’s UIToolkit for a modern, responsive interface
Works across all render pipelines (Built-in, URP, HDRP)
Supports Unity 2022.3 through Unity 6
Note: Due to ECS limitations, Behavior Designer Pro does not support WebGL.




