A construction site featuring an animated vehicle, gravel, container, interactive ground and particle effects.
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Animated Construction Site v1.0
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Description
Minimum Unity Version 2022 LTS +
Documentation | Discord | Contact
A dirty, rusty wheel loader rumbles through mud and puddles, dumping gravel into a container.
A simple yet highly satisfying mechanic, brought to life with seamlessly integrated effects: dynamic tire compression, adjustable dirt materials, animated ground shaders, particle effects and more.
Perfect as a side task to enhance gameplay, a fun addition to a racing game, or any other creative use you can imagine.
HIGHLIGHTS
???? Wheel Loader
High quality vehicle with textures in two variations.
Super rusty/dirty or with dirt added over time.
Dynamic tire pressure on the wheels.
Loader with animated hydraulics and a massive scoop.
Physics-driven car controller.
Simple interior with an animated driver turning the wheel.
Container and platform that matches the vehicle style and quality.
Useful for dumping stones, gravel, etc.
???? Interactive Ground
Wheels leave tire marks in the mud (vertex displacement + color).
Vertex displacement creates additional puddles while driving.
Ripple effects when driving through water.
Seamlessly tileable ground meshes included, with support for custom meshes.
Optimized for high performance, making it suitable for mobile and VR.
???? Particle Effects
Dynamic mud, puddle, dust and exhaust based on velocity, acceleration, height.
✅ Customizable
Modular feature set.
Easy to understand and build upon.
Quick integration guides are provided in the documentation.
Technical details
REQUIREMENTS
Minimum Unity Version 2022 LTS +
VERTEX COUNTS
Counts are for LOD0. Further LODs are reduced by approximately 50% each.
Wheel Loader: Engine: 6.4k Loader: 9.0k Cab: 19.9k Wheels: 16.5k Lights: 4.1k
Driver 7.9k
Container 5.9k
Platform 1.6k
Loose Tire 2.5k
7x Stones + 4x Ground Stones Approximately 0.2k per stone
Mud Ground Approximately 6k per tile
TEXTURES
Wheel Loader:
4x Diffuse Vehicle Parts in “Clean” (2048×2048)
4x Diffuse Vehicle Parts in “Dirty” (2048×2048)
4x Normal, Metallic and Roughness (2048×2048)
2x Diffuse and Normal for gitter and glass (1024×1024)
Driver:
1x Diffuse and Normal (2048×2048)
Container:
1x Diffuse, Normal, Metallic and Roughness (2048×2048)
Ground:
1x Diffuse and Normal (2048×2048)
1x Normal for Puddles (1024×1024)
Particles:
Various low resolution textures
PARTICLE EFFECTS
Some parameters are controlled dynamically based on the vehicle’s velocity, acceleration, and height.
Dust
Exhaust
Mud
Puddle Splash
Stone Dust
SHADER GRAPHS
Lit
Transparent
Mud
Puddle
Glass