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Advanced Scene Manager 3 – Free Download

Advanced Scene Manager 3 – Free Download

Tsunami 11 January, 2026
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User Rating 3 (2 votes)

Give your players confidence from the first menu to the last level, where professional scene management keeps gameplay smooth.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Advanced Scene Manager 3” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Advanced Scene Manager 3 v3.1.14

VIP Only

“If possible, please buy the package to support the developer”

Description

Frustrated with Unity’s built-in scene management?

Enjoy zero setup with everything handled automatically from the start. Get additive loading by default. Use drag-and-drop references to remove strings and indexes forever. Create dynamic loading screens as real scenes, loaded just like any other. Group scenes into collections for simple one-command control.

Access full runtime and editor API with easy methods like Open, Close, and Preload. Unlock improved callbacks and events for smoother operations. Optimize memory by loading scenes only when required.

Check out -> Projects Made With Advanced Scene Manager

Want to get a feel for our asset before you buy? -> Try Before You Buy!

Key Features

1. Simple Integration

ASM requires no complex setup. Once installed, you’re ready to go, no prefabs to configure, and build indexes are automatically managed. ASM handles all scene management in the background.

2. Additive Scene Loading by Default

Scenes are loaded additively, improving memory use by loading only what’s needed. This keeps projects organized, prevents large scenes from overusing memory, and reduces merge conflicts. ASM makes additive scenes easy for everyone, with no complex setup or advanced knowledge required.

3. Loading Screens

Create custom loading screens using actual scenes, not just canvases in DDOL. Easily set default screens, override them for specific scene collections, or configure them manually. With ASM, you can create multiple loading screens for different parts of your game, giving you the flexibility to design transitions and tailor the loading experience to suit each section.

4. Scene Referencing

Replace error-prone string or ID-based references with simple drag-and-drop functionality. Cross-scene referencing is supported, enabling connections between scenes for dynamic development.

5. Scene Collections

Manage multiple scenes as a single unit using commands like sceneCollection.Open(). With Unity event support, load and unload scenes efficiently with minimal coding effort.

6. Improved Callbacks

ASM includes callbacks like ISceneOpen and ICollectionOpen for spreading heavy loading tasks across frames. Trigger gameplay only when all scenes are fully loaded to ensure smooth and uninterrupted experiences.

7. Extensive API

The API simplifies scene management with commands like scene.Open(), scene.Close(), and scene.Preload(). The same intuitive API also works with SceneCollections, Addressables, and other future implementations, ensuring consistency and ease of use across all your scene management needs.

8. Memory Optimization

ASM optimizes memory usage by loading scenes only when needed, giving you full control over what to load and when. This approach helps you manage resources efficiently during both runtime and in the editor.

Why Choose ASM?

ASM has been refined over the years based on user feedback to offer both flexibility and simplicity. It’s designed to adapt to a wide range of use cases, making additive scene management straightforward and allowing you to focus on creating exceptional projects without unnecessary complexity.

Community

Discord and forum are where you can send us feedback and suggestions, chat about improvements and new features, and get help getting the most out of our assets or other projects.

Technical details
Highlighted Features

Additive scene management by default
Editor and Runtime API
Scene Referencing
Preloading
Updated API
Automatic Loading Screens
Scene Overview and Navigation
Customizable Scene Load Operations
Persistent Scenes
Better Callbacks and events
Splash Screens
Addressable support
Quick scene split/merge
Cross Scene References
Stutter Reduction
Team Lock
See Documentation for more!

Get paid unity asset for free
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