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Runtime Editor – Dev Community

Runtime Editor – Dev Community

Tsunami 23 April, 2026
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User Rating 4 (4 votes)

Runtime Editor is a set of scripts and prefabs designed to help you create a scene editor, game-level editor, or build your own modeling application. It supports drag-and-drop, undo and redo, and a selection API.

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Runtime Editor v4.5.6 (17 Apr 2026) (Latest version)

VIP Only

Runtime Editor v4.5.5 (31 Mar 2026)

VIP Only

Runtime Editor v4.5.4 (24 Oct 2025)

VIP Only

Runtime Editor v4.5.3 (23 May 2025)

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Runtime Editor is the set of scripts and prefabs which help you to create scene editor, game level editor or build your own modeling application. It supports drag & drop, undo & redo and selection api. To implement user interface and core functions runtime editor use transform-handles, gizmos, save load subsystem and three controls: menu, virtualizing tree view and dock panels.

Documentation | Forum

Features:
♥ Position, Rotation, Scale transform handles;
♥ Grid, Box Selection, Scene Gizmo;
♥ Transform Handles Mobile & AR Core support;
♥ Global & Local coordinates;
♥ Local & Center pivot point modes;
♥ Vertex & Grid snapping;
♥ Gizmos for Colliders, Lights and Audio Sources;
♥ Scene navigation, Orthographic & Perspective view;
♥ Undo & Redo API;
♥ Object Selection API;
♥ Object life-cycle events;
♥ Play & Edit mode;
♥ Configurable Inspector;
♥ Component & Material editors;
♥ 16 Built-in property editors;
♥ Add Component control;
♥ Multiple Scenes and Cameras support;
♥ Dock Panels & Windows management;
♥ Dialogs, Message Boxes, Confirmations;
♥ Easy to extend with new windows;
♥ Configurable Main & Context Menu;
♥ Fast Virtualizing Tree View;
♥ Configurable Save & Load subsystem;
♥ Easy to use Project API.
♥ Static and Dynamic Assets support;
♥ Asset Bundles support;
♥ Multiple Projects support;

Telegram: https://t.me/battlehub

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