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Azure[Sky] Lite – Dev Community

Azure[Sky] Lite – Dev Community

Tsunami 15 August, 2020
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For more detail this asset from the Unity Asset Store: Click Here

Azure[Sky] Lite v1.2.0

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Azure[Sky] Lite is a physically based sky system that will raise your project to another level, it was developed to be simple, fast and easy to use while keeping all the control in your hands. The system is easy to integrate into your project and its clean and organized interface makes learning very fast. Basically what you need to do is drag a prefab to your scene and give it your artistic touch.

Standalone Demos:
GI Demo Scene || Aerial Perspective

With Azure[Sky] Lite you will be able to:
– Create dynamic day/night cycles.
– Set the best possible setting at any time of the day with the powerful Curve System.
– Dynamically control all the lighting and the ambient colors of your scene.
– Choose a duration for the day/night cycle or set a different duration for the day and for the night.
– Dynamically control elements of your game based on Azure’s timeline with the useful Output System.
– Give depth, realism and AAA quality to your game with the amazing Fog Scattering effect.
– All this and much more!

Features:
– Physically based sky shading.
– Sunlight scattering.
– Realistic fog scattering.
– Fog works with transparency. (Custom shaders will need to be modified).
– Realistic 2D static clouds with rotation speed.
– Curve System.
– Output System.
– Dynamic day and night cycles.
– Supports forward and deferred rendering.
– Supports linear and gamma space color.
– All C# source code, does not use DLL.
– High Performance.
– Etc…

– Currently does not support LWRP and HDRP.

Looking for a sky system with more advanced features? Please take a look at Azure[Sky] Dynamic Skybox.

Obs: Some assets in the images, videos and demo scenes belong to other packages of the Asset Store and are not included with this package.

3rd party assets used in the showcases:
Horizon[ON]
Tropical Forest Pack
Mega Game Music Collection
Simple Town Lite

 
 

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