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Panel Pilot – Streamlined UI Management & Settings System – Dev Community

Panel Pilot – Streamlined UI Management & Settings System – Dev Community

Tsunami 12 April, 2026
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Lightweight UI panel manager with smooth transitions, SFX, and settings handling all under 10MB with clean structure.

Panel Pilot – Streamlined UI Management & Settings System v1.1.0 (Latest version)

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Description
Panel Pilot is a complete solution for managing UI panels and in-game settings, designed to save you hours of development time.

Instead of relying on SetActive(), it uses CanvasGroup components to provide smooth fade transitions and clean group-based panel control. Whether you need an inventory with multiple sub‑panels, a settings menu with sliders, toggles, and key rebinding, or just a professional way to handle UI flow, Panel Pilot has you covered.

Key benefits:

Panel Groups – Organise panels into logical groups (e.g., Inventory = Items + Crafting + Equipment) and open/close them with one line of code or optional keyboard shortcuts.
Smooth Transitions – Configurable fade speed for a polished user experience.
Complete Settings Framework – Built‑in support for Sliders, Toggles, Dropdowns, InputFields, and Key Bindings. Each setting automatically saves to PlayerPrefs and loads on start.
AudioMixer Ready – Volume sliders can directly control AudioMixer exposed parameters.
Developer‑Friendly – Clean, well‑commented C# code that’s easy to extend. Includes a static EditorGUI API for creating custom inspectors with box groups, foldouts, enum toolbars, and more.
No Duplicate Keys – The system warns you immediately if you accidentally reuse a PlayerPrefs key, preventing hidden bugs.
Panel Pilot comes with ready‑to‑use prefabs for all setting types, a fully functional example canvas, and detailed documentation to get you started in minutes.

Technical details
Panel Pilot – Feature Overview

Panel Group Management
Group multiple panels together (e.g., Inventory, Shop, Settings)
Open/close groups by ID: PanelsManager.Open(“GroupName”)
Optional shortcut keys per group
AllPanelsClosed and DefaultPanelsClosed properties for easy game state checks
CanvasGroup‑Based Transitions
No SetActive – uses alpha fading for smooth visibility
Adjustable fade speed (0–0.5 seconds)
Automatically handles interactability and raycast blocking
Settings System (Save/Load)
Five built‑in setting types: Slider, Toggle, Dropdown, InputField, Keybind
Automatic PlayerPrefs persistence
Duplicate key detection with clear error messages
Easy event subscription (OnValueChangedExternally) to link settings to your game logic
AudioMixer Integration
Volume sliders automatically convert linear values to decibels
Works with any exposed AudioMixer parameter
Key Rebinding
Ready‑to‑use key binding prefab with listening UI
Automatic duplicate key detection
Escape key cancels listening
Editor API (EditorDrawer)
Static helper methods for custom inspectors:
CreateSimpleBoxGroup / CreateSimpleFoldoutGroup
DrawEnumAsButtons (toolbar style)
DrawMinMaxSlider for Vector2 / Vector2Int
Disposable HorizontalGroup / VerticalGroup structs
Consistent styling with minimal code
Included Prefabs & Examples
Fully functional demo canvas with example panels
Ready‑to‑use prefabs for each setting type
Audio highlight and click SFX support
Clean & Extensible Code
Well‑structured, commented C#
Easy to modify or extend for your own needs
No external dependencies

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