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Abandoned Factory Buildings – Day/Night Scene – Dev Community

Abandoned Factory Buildings – Day/Night Scene – Dev Community

Tsunami 19 January, 2026
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Abandoned buildings in the middle of the old factory. The scene contains high detailed objects like modular elevations, bricks, pipes, pallets, trash bags and many more to build such a district.

Abandoned Factory Buildings – Day/Night Scene v1.5

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Description
Walkthrough: https://youtu.be/mb4gEURu7aQ

12.2021

#UPDATE 2 – We have added new 80 variations to create more interiors. Fixes small bugs on the maps.

03.2024

#UPDATE 3 – We added Built-in and URP support. We can do that only by separate engine versions. HDRP is the version 2020.3.3f1. URP is 2020.3.39f1 and Built-in is 2020.3.48f1. If you try to add it to another version of the engine it will probably pull the latest one. If there will be any problems please let us know.

06.2025

#UPDATE 4 – We have added support for all RP in one project since Unity 6.

Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on Unity. There were prepared two lighting setups day and night. Screens were made on HDRP version but it looks pretty similar on other render-pipelines.

It’s our first package here. Please let us know what you think. We will try to provide the necessary support if needed. And we hope in the future we will make more assets for Unity Asset Store 🙂

If you feel that we missed something in the description or you just want more information from the engine please just write to us at [email protected].

This pack includes 2x HDR skies from Greg Zaal by public domain license.

Technical details
Number of textures: 179 (Color, Normal for all assets and for some of them also Occlusion, Roughness, Metallic, Emissive). Roughness is generated from colour texture.

Texture dimensions:

4096 for larger objects

2048 most props

1024 small props

1024 terrain

Types of materials and texture maps (e.g., PBR): Global base materials with instances. Roughness is generated from albedo texture.

Number of Materials and Material Instances: 127

Polygon count of [WoodPallet_01_03]: 1994 triangles

Minimum polygon count: 4 triangles

Maximum polygon count: 11,711 triangles

Number of meshes/prefabs: 110+80 variations

Rigging: No

LOD information: Yes, Auto-generated

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