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Subway Station Environment – Dev Community

Subway Station Environment – Dev Community

Tsunami 29 June, 2025
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Subway Station Environment with 116 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Subway Station Environment v1.0

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Description
Subway Station Environment with 116 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Environment made by talented Artist ‘Jonjo Hemmens’.

Subway Station v2.2 updates:

-Console bugs and other errors are fixed.

-Colliders are fixed.

-Particles are fixed in URP and Built-in pipelines.

-Overview scene was created and added to all pipelines.

-Walkthrough videos for all pipelines are added, you can watch them to see how the environment looks in different pipelines.

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Technical details
Features:

116 Unique Meshes
Attention to Detail / AAA Quality
All Building Assets are Modular
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets & 1024 for small assets

Collision: Yes

LODs: Yes, 4 LODs for complex assets

Number of Meshes: 116 Unique Meshes

Number of Materials and Material Instances: 127

Number of Textures: 155

Supported Development Platforms: All Platforms

Number of Average Polys: 25 poly to 24k poly depending on complexity

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Sink, Benches, Bottles, Light Stands, Generators, Pipes, Barriers, Skateboards, Toolboxes, Vending Machines, Lamps, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Ceilings, Floors, Stairs, Columns etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

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