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Zombie Big – Dev Community

Zombie Big – Dev Community

Tsunami 12 March, 2025
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Big, Fat Zombie Model, modular, with Glowing Eyes. You can use any Mecanim compatible animation to live it up! Skinned and Rigged to Humanoid Skeleton.

For more details this asset from the Unity Asset Store: Click Here

Zombie Big v1.0

VIP Only

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Description
Big, Fat Zombie Model, modular, with Glowing Eyes.

Ideal for Boss or tough enemy!

NO ZOMBIE ANIMATIONS INCLUDED!

See at the bottom for how to use any mocap animations with my models.

=================================

3 LOD levels for BigZombie One Mesh geometry!

LOD0 = 8494 verts, 15013 tris

LOD1 = 3624 verts, 6017 tris

LOD2 = 1778 tris, 2816 tris

You can use any Mecanim compatible animation to live it up!

Skinned and Rigged to Humanoid Skeleton

Low Poly

15013 tris

8494 verts

Two geometry variants are included – One mesh model and the model broken to Body parts, to be used with dismemberment systems.

Separate Shirt , can be shown/hidden

Glowing Eyes, that can be turned on/off

Model real world height is larger than normal, about 202cm.

Four Skins with realistic PBR materials, Two Bloody, and Two Clean

41 Textures, 4096×4096 resolution,

Two Sets of materials – Skin and Clothes, each with four skins

You can make different combinations of skins/shirt/shorts materials

Two sets of body materials – for black and white guy.

Belly bone in the skeleton.

Open Mouth, Angry, Close Left Eye and Close Right Eye Blend Shapes.

Included are two prefabs, OneMesh and BodyParts, with scripts to customize the models.

Standard, URP, and HDRP materials and Prefabs

Scripts in the prefabs to control the materials and show/hide shirt.

Belly jiggle script added and attached to the prefabs!

Eyes have bones too.

NO ZOMBIE ANIMATIONS INCLUDED!

The video uses Zombie Starter – MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!

See how in this video: How to use my models with mixamo.com FREE animations
Technical details

Number of textures: 41

Texture dimensions: 4096×4096

Polygon count:15000 tris

Number of meshes/prefabs: 2

Rigging: Yes

UV mapping: Yes

LOD levels: 3

Types of materials and texture maps: PBR

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