Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
VFX
Shaders
Colorinchis – Recolor at Runtime and Bake Textures Tool – Dev Community

Colorinchis – Recolor at Runtime and Bake Textures Tool – Dev Community

Tsunami 11 December, 2024
Sending
User Rating 1 (1 vote)

Colorinchis let you recolor meshes, sprites, UI… Create the color mask up to 6 channels and recolor with plane colors or gradients. Works at runtime or bake the result in a new texture/sprite.

For more detail this asset from the Unity Asset Store: Click Here

Colorinchis – Recolor at Runtime and Bake Textures Tool v1.0.1

Faster Download Download Now

“Sharing is caring”

Description
Create color variations of your models, sprites or UI elements with some simple steps:

1- Apply the Recolor component to the element you want to recolor.

2- Adjust the mask up to 6 channels.

3- Pick your plain colors or gradients.

???? Done! ????

4 (Extra)- Bake the result in a new texture to use with your own shaders and materials.

???????? FEATURES ????????

Compatible with built-in pipeline and URP.
Compatible with the following components:
UI Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
UI Raw Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
SpriteRenderer (works with Mask)
MeshRenderer
SkinnedMeshRenderer
Included shaders:
Standard Opaque
Standard Transparent
Standard Transparent Cutout
Unlit Opaque
Unlit Transparent
Unlit Transparent Cutout
Sprite
Default UI
Works in runtime (you can change colors or show the original).
Bake the new textures or sprites to use with your shaders or materials.
Ideal to recolor pixel art sprites and meshes textures.
4 Sample Scenes to show several use cases.
Overview: shows a lot of cases like UI elements, sprites, meshes, etc.
Playground: a full 3D scene to play with it.
Pixel art: a small platform pixel art example.
Tutorial: a small guided tutorial to apply the element and bake in a new texture.
Helper components to make it easy to change palettes.
Full source code.
Note: the plugin is not a screen post-process so you can change individual elements for your desired effects and results (The pixel art example shows well this use case).

✨✨✨✨===================================✨✨✨✨

Complete your project with these stylized KEKOS assets:

????​????​????​????​ Kekos – Customizable 3D Character Cartoon Kids.

???? KEKOS Tropical Beach

???? KEKOS Horses, Unicorns and Pegasus

Develop faster, better and smarter with these tools:

???? Venn Console – Runtime Console, Command Input and Hotkeys Dashboard

Technical details
=> Pipelines compatibility:

Built-in
URP

=> Components compatibility:

UI Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
UI Raw Images (works with CanvasGroup alpha, Mask and all image types (simple, sliced, tiled, filled))
SpriteRenderer (works with Mask)
MeshRenderer
SkinnedMeshRenderer
* you can recolor Render Textures also or use them as masks.

=> Shaders:

Standard Opaque
Standard Transparent
Standard Transparent Cutout
Unlit Opaque
Unlit Transparent
Unlit Transparent Cutout
Sprite
Default UI
“Asset uses Bloom Effect under MIT-0; see Notices.txt file in the package for details.”

Prev Article
Next Article

Related Articles

Realistic Car Lighting Sample – Dev Community
Tsunami 16 July, 2020

Realistic Car Lighting Sample – Dev Community

UBER – Standard Shader Ultra – Dev Community
Tsunami 29 July, 2020

UBER – Standard Shader Ultra – Dev Community

DawnShader G2 and N5 Update – Dev Community
Tsunami 6 December, 2025

DawnShader G2 and N5 Update – Dev Community

Tessellation Shaders – Dev Community
Tsunami 5 October, 2020

Tessellation Shaders – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Dog Chaos – Complete Mobile Game Template – Dev Community
  • Legendary Caves & Dungeons – Dev Community
  • MIGHTY TRACKING – Dev Community
  • Enemy Shooter AI for Playmaker – Dev Community
  • Garage Props Collection HQ – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA