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Ragdoll dismemberment system – Dev Community

Ragdoll dismemberment system – Dev Community

Tsunami 1 January, 2021
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For more detail this asset from the Unity Asset Store: Click Here

Ragdoll dismemberment system v2.1

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This system allows to dismember any skinned mesh without additional preparation in external 3D software.
Features:
– This system is suitable for games with suit customization (when character consists from several skinned meshes, that can be equipped/unequipped in runtime).
– LOD group auto-duplication for fragments (if skinned mesh has LOD group)
– Hierarchycal dismemberment (a dismembered arm can be dismembered again in elbow joint)
– Supports any kind of ragdoll (human, robot, animal etc.)
– Effects customization (broken electronics for robots, green meat for aliens etc.)

Contains example scene with configured human and dog.

Known limitations:
– System doesn’t work on WebGL platform as it uses multithreading for dismember operations.

You can either buy ready models or order new ones, and we will make them specially for you. If you have questions or would like to order a model or animation, please contact usĀ [email protected]
More info on our official siteĀ animus.digital
Thank you for buying our products!

 

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