Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Particles & Effects
Ara Trails – Dev Community

Ara Trails – Dev Community

Tsunami 2 January, 2021
Sending
User Rating 5 (1 vote)

For more detail this asset from the Unity Asset Store: Click Here

Ara Trails v1.0.2

Download Now

“Sharing is caring”

Ara is an advanced trail renderer that borrows concepts from particle systems to hyper-charge your trails.

Easy to use, extremely flexible and customizable. Replace Unity’s default trail renderer with Ara and you will never look back. (Works in all platforms)

Includes additional utility components, built on top of the basic Ara trail renderer to cover common use cases:

-TireTracks: create tire & skid marks effortlessly.
-ElectricArc: create procedural electric arcs.
-ColorFromSpeed: change trail color based on speed.
Features:

– Spline-based trail smoothing. Fast moving objects will finally leave a smooth-as-butter trail behind them.

– High quality line corner handling: sharp, blunt or rounded.

– Ability to enable/disable trail emission, using a single on/off toggle. No need to use a pool of trail renderers, create/destroy components at runtime or other awkward solutions.

– Time and lenght based color and thickness. You can use time or lenght based approaches individually, or combine them.

– World and local space generation.

– View and (artifact free) local trail alignment. Great for weapon trails, lightcycle trails…

– Physics: gravity, inertia, damping… bring your trails to life!

– Multiple texture modes: stretch, tile, anchored…

– Direct access to trail points via scripting: modify the existing trail points, add new ones, remove or replace them entirely with your own. Each individual point contains position, orientation, velocity, color, thickness, continuity and lifetime information.

– Excepcional performance. Zero memory allocated per frame = no garbage collection.

– Well structured, clean and fully commented C# source included.

– Battle tested in several shipped projects.

 
 

Prev Article
Next Article

Related Articles

Wet Stuff – Dev Community
Tsunami 13 June, 2021

Wet Stuff – Dev Community

Mobile Ocean & Water – Dev Community
Tsunami 10 September, 2020

Mobile Ocean & Water – Dev Community

Holo Cam Webcam – Dev Community
Tsunami 6 April, 2021

Holo Cam Webcam – Dev Community

True Clouds/Fog (Mobile & PC) – Dev Community
Tsunami 14 August, 2020

True Clouds/Fog (Mobile & PC) – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • SQL for Unity Database – Free Download
  • BEAM – Volumetric Lighting & Fog – Froxel Based – URP – Free Download
  • Stylized Sound Effects Bundle – Free Download
  • Space Combat Kit – Dev Community
  • Runtime Transform Handles – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA