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Seamless – Shader Graph Extension – Dev Community

Seamless – Shader Graph Extension – Dev Community

Tsunami 23 May, 2025
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User Rating 1 (3 votes)

Seamless (Shader Graph extension) provides exclusive nodes such as tileable fractal noises to bring your shader graphs to the next level, and eventually bake any node output into a static PNG texture.

For more details this asset from the Unity Asset Store: Click Here

Seamless – Shader Graph Extension v1.3.0 (09 Mar 2025) (Latest version)

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Description
???? This asset gives 50% OFF the original Seamless asset!

???? This asset is FREE for original Seamless users!

Seamless is a powerful procedural textures baker. It provides top notch image processing algorithms giving endless possibilities. This extension brings some of the classic Seamless primitives to turn Shader Graph into a real procedural texture designer.

This package contains some of Seamless’ specific nodes, like the mind-blowing Fractal Noise, the Squircle, Caustics Noise and even an exclusive Export node to bake static PNG textures directly in your assets.

If you need help, or you want to show off you work, you can join the Discord server

Technical details
– 11 nodes included :

IQNoise (voronoise)
Voronoi Ultimate,
Fractal noise,
Fractal wrap,
Squircle
Faded rounded cube
Faded polygon
Curvature
Caustics
Erosion
Export (bake)
– Tested on Shader Graph v12.1 and above

– Tested on unity 2021.3 and above

– Most nodes are provided under the form of a subgraph containing provided HLSL code, the export code is provided with C# code.

Notes:

You can use this extension to get profit of 9 Seamless nodes for your runtime shaders AND to bake the shader output at any stage.
The original seamless asset does not support runtime texture modification but is still relevant as it provides a node-based texture editor, different from shader graph which is a shader editor. Every connected node provides a full texture, not generated shader code. A direct consequence is that the convolution-based filters such as the (Gaussian blur) are possible, but aren’t in shader graph.
Fractal Noises nodes can be really resource consuming due to their recursive nature. It is advised to use them with a low octaves number, or for baking only.
Depends on Shader Graph v12.1 or newer.

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