Wheel Controller 3D is a complete alternative to Unity’s inbuilt WheelCollider. It allows for more realistic vehicle behavior, complete customization, and 3D ground detection.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download Wheel Controller 3D for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Wheel Controller 3D v13.3 (04 Jan 2025) (Latest version)
Wheel Controller 3D v13.2
Wheel Controller 3D v13.1 (15 Sep 2024)
Wheel Controller 3D v12.0
Wheel Controller 3D v11.24f3
Wheel Controller 3D v11.24f2
Wheel Controller 3D v11.24f1
Wheel Controller 3D v11.22f
Wheel Controller 3D v11.14f
Wheel Controller 3D v11.0b
Wheel Controller 3D v4.1.0
Wheel Controller 3D v3.4
“If possible, please buy the package to support the developer”
If you are looking for a complete vehicle physics package with WC3D included, check out NWH Vehicle Physics.
Wheel Controller 3D is a complete alternative to the Unity’s inbuilt wheel collider. It allows for more realistic vehicle behavior, complete customization and 3D ground detection. No more “stick” wheels.
Features:
• Wheel has width and length, not only a single point in the middle.
• API with almost no differences from Unity’s inbuilt WheelCollider – familiar and easily swappable.
• Fully customizable via custom inspector. Adjust spring, damper, friction curves, geometry, etc.
• Adjustable camber, caster and rim offset.
• Pacejka friction model with support for different surfaces.
• Friction preset system that uses ScriptableObjects for easy setup.
• Adjustable at runtime.
• Adjustable ground detection resolution with multi-threading for very low performance impact (Unity 2018.2 and newer required).
• Can handle wheel visuals by itself (rotation and position).
• Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
• Easy to set up.
• 0.03 ms of CPU time per frame for an average wheel.
• Full C# source code included.