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Wheel Controller 3D – Dev Community

Wheel Controller 3D – Dev Community

Tsunami 9 June, 2025
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User Rating 3 (17 votes)

Wheel Controller 3D is a complete alternative to Unity’s inbuilt WheelCollider. It allows for more realistic vehicle behavior, complete customization, and 3D ground detection.

For more details this asset from the Unity Asset Store: Click Here

Wheel Controller 3D v13.6 (05 Jun 2025) (Latest version)

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Wheel Controller 3D v13.3 (04 Jan 2025)

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Wheel Controller 3D v13.2

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Wheel Controller 3D v13.1 (15 Sep 2024)

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Wheel Controller 3D v12.0

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Wheel Controller 3D v11.24f3

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Wheel Controller 3D v11.24f2

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Wheel Controller 3D v11.24f1

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Wheel Controller 3D v11.22f

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Wheel Controller 3D v11.14f

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Wheel Controller 3D v11.0b

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Wheel Controller 3D v4.1.0

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Wheel Controller 3D v3.4

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If you are looking for a complete vehicle physics package with WC3D included, check out NWH Vehicle Physics.

Wheel Controller 3D is a complete alternative to the Unity’s inbuilt wheel collider. It allows for more realistic vehicle behavior, complete customization and 3D ground detection. No more “stick” wheels.

Features:
• Wheel has width and length, not only a single point in the middle.
• API with almost no differences from Unity’s inbuilt WheelCollider – familiar and easily swappable.
• Fully customizable via custom inspector. Adjust spring, damper, friction curves, geometry, etc.
• Adjustable camber, caster and rim offset.
• Pacejka friction model with support for different surfaces.
• Friction preset system that uses ScriptableObjects for easy setup.
• Adjustable at runtime.
• Adjustable ground detection resolution with multi-threading for very low performance impact (Unity 2018.2 and newer required).
• Can handle wheel visuals by itself (rotation and position).
• Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
• Easy to set up.
• 0.03 ms of CPU time per frame for an average wheel.
• Full C# source code included.

 

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