Weatherade system allows you to create snowy/rainy scenes in Unity using a set of shaders and tools that are finely tuned to work together.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Weatherade: Snow and Rain System” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Weatherade: Snow and Rain System v1.1.5 (Latest version)
Weatherade: Snow and Rain System v1.1.1
“If possible, please buy the package to support the developer”
Description
Playable Demo | Video | Online Documentation | Forum
Unity 6 supported!
Built-in RP and URP are supported now!
HDRP in plans.
Weatherade system incudes two different sets of shaders for snow and rain scenes.
But shaders themselves wouldn’t be nearly as powerful without Cover Instance – a manager that lets you globally customize the appearance of scene surfaces and create a coverage occlusion mask.
Instead of a thousand words, just download playable demos: BiRP, URP
The core features of this system:
Automatic coverage area occlusion
Interactive deformable snow
GPU powered snowfall/rain
The Coverage Occlusion feature automatically generates a mask so objects located under roofs or canopies are not exposed to snow/rain.
The Traces feature allows you to interactively deform the snow cover. Any dynamic object can leave traces without time-consuming setup – just turn on one option and you’re done.
The GPU Particle System is finely tuned to create fairly dense snowfall or rain effects, with the ability to remove particles upon impact with surfaces. And all this with excellent performance.
Weatherade comes with few additional tools, which can boost your workflow.
Features:
• Snow Coverage shaders
• Rain Coverage shaders
• Terrain support
• Coverage Occlusion
• Snow Traces (deformable snow) with correct normals.
• Displacement
• Custom Data-Driven Tessellation (supports terrain as well)
• Snow subsurface scattering
• Snow sparkle
• Batch Shader Swapper – a tool for the fast material conversion.
• Total Brush (lite)
• Full demo scene from the playable demo is included (drivable car has a simple controller)
…and much more.
Make sure to download playable demos of BiRP and URP to see it in action.
The drivable car controller from the playable demo created with Realistic Car Controller.
The animal models used in the demo video can be found here.
The demo content includes this car(original model used in the demo), but with the very basic controller.
Technical details
• Snow Coverage shaders
• Rain Coverage shaders
• Terrain support
• Coverage Occlusion
• Snow Traces (deformable snow) with correct normals.
• Displacement
• Custom Data-Driven Tessellation (supports terrain as well)
• Snow subsurface scattering
• Snow sparkle
• Batch Shader Swapper – a tool for the fast material conversion.
• Total Brush (lite)
• Full demo scene from the playable demo is included (drivable car has a simple controller)
…and much more.
Make sure to download playable demos of BiRP and URP to see it in action.