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VR Booster – Dev Community

VR Booster – Dev Community

Tsunami 21 October, 2024
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VR Booster is a VR template project built using the XR Interaction Toolkit as its basis. Leverage the versatility of OpenXR with the advanced interaction systems featured in this toolkit.

For more detail this asset from the Unity Asset Store: Click Here

VR Booster v1.3

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Description
VR Booster is a VR Development Framework built within the Unity Engine. Fundamentally, it is an extension of Unity’s XR Interaction Toolkit (see documentation) offering new tools, components and player rigs to make the development of high-fidelity VR games and experiences more cost-effective, frustration-free and enjoyable.

Documentation is subject to change as improvements arrive, so keep an eye on this live document for the most up-to-date changes and instructions:

https://docs.google.com/document/d/1h2NGJoWQV-88fuWHh8pVWQxUTvlTfL6SyIQOdfns8yw/edit?usp=sharing

Technical details

VR Booster features a variety of Player Rigs ranging from simple room-scale interactions to intense movement mechanics such as running, jumping, climbing, swimming, grappling hook-swinging and more!
Employ seamless scene transitions using additive scene loading techniques.
The “Lost and Found” system allows you to set specific grabbable items as “Key Items,” allowing you to respawn important objects that are lost by the player.
Enjoy a variety of interactable objects such as buttons, dials, levers and sliders to create intricate puzzle systems.
Using the power of OpenXR, deploy to SteamVR and standalone Quest without having to change a thing. Simply switch platforms and you’re good to go!

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