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Volumetric Audio – Dev Community

Volumetric Audio – Dev Community

Tsunami 24 February, 2024
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For more detail this asset from the Unity Asset Store: Click Here

Volumetric Audio v2.1.0 (Latest version)

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Volumetric Audio v2.0.1

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Volumetric Audio v1.1.8

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Take your game audio to the next level with Volumetric Audio. With just a few clicks you can turn your point audio sources into fully volumetric ones that emit from any kind of shape!

? Docs  ? Forum  ? Site

? Easy To Use ― Explore the numerous demo scenes, and get going in just a few clicks. All components follow Unity’s inspector design style, has intuitively named settings, and includes detailed tooltip text. If you’re a programmer then full C# source code is also included, allowing you to create and modify anything you like!

? Long Term Support ― Volumetric Audio has received updates for over 6 years. Thank you to everyone who has rated, reviewed, and provided feedback so far!

? Optimized ― Enjoy high performance volumetric sounds. Each component has been heavily optimized, giving you minimal performance impact.

? Volumetric Shapes ― Allow you to emit sound from boxes, spheres, capsules, and even custom meshes.

? Compound Shapes ― Allow you to make complex shapes from multiple simpler ones, so you can create any kind of shape you like.

? Hollow Shapes ― Allow you to emit sound from the hollow shell of boxes, spheres, capsules, line paths, and custom meshes.

? Mesh Baking ― If you want to emit sounds from a high poly mesh then you can bake the volumetric mesh data for maximum performance.

? Occlusion ― Allows objects in the way to block your sound volume, increasing the realism and immersion.

? Audio Reverb Zones ― Easily make these volumetric too, for truly atmospheric scenes.

? Rotating Doppler ― Experience the doppler effect from rotating volumetric sounds as they pass by the camera.

? Whizzing ― Allows you to hear sounds only if they pass close by your ears, like whizzing bullets.

Thank you for reading ❤️

 

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