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vHierarchy 2 – Dev Community

vHierarchy 2 – Dev Community

Tsunami 24 March, 2026
Sending
User Rating 3.4 (5 votes)

The ultimate hierarchy asset. Organize your hierarchy and streamline your workflow with simple quality-of-life improvements.

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vHierarchy 2 v2.1.9 (05 Mar 2026) (Latest version)

VIP Only

vHierarchy 2 v2.1.8 (23 Dec 2025)

VIP Only

vHierarchy 2 v2.1.7

VIP Only

vHierarchy 2 v2.1.5 (30 Sep 2025)

VIP Only

vHierarchy 2 v2.1.3 (17 Jun 2025)

VIP Only

vHierarchy 2 v2.0.18

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Minimal – no clutter, no unhelpful features
Intuitive – user experience is simple and polished
Customizable – everything is optional
Optimized – no lags or freezes

Custom icons and colors

– Highlight objects in scenes or prefabs

– Create dividers or folders

Component minimap

– See components listed on the right

– Alt-Click a component to open mini editor

Customizable palette

– Add icons

– Adjust colors

– Export for use in other projects

Customizable appearance

– Hierarchy lines

– Minimal mode

– Zebra striping

Activation toggle

– Enable or disable objects without selecting them

Shortcuts (work on the object under mouse, no need to select it)

– Press A to toggle active

– Press F to focus object

– Press X to delete object

– Press E to expand or collapse

– Press Shift-E to expand only one object

– Press Ctrl-Shift-E to collapse everything

Reasons to upgrade from vHierarchy 1.0

After collecting feedback for half a year, we’ve added the most requested features and made a ton of improvements to make your experience smoother:

Multiselection editing – set multiple icons or colors at once
Icons in prefabs – set them in prefabs and they will appear in scenes
Customizable palette – add custom icons, export for use in other projects
Customizable appearance – decorate hierarchy to your liking
Gradient colors – can be adjusted to be flat if you want
Activation toggle – enable or disable objects in a click
Component auto pin – start dragging a component editor to pin it
Store data in scene files – an option for teams to avoid merge conflicts
Aesthetic improvements – small adjustments that make the difference
Performance improvements

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