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UWS 2 : Universal Water System 2 For URP & Mobile Ready – Dev Community

UWS 2 : Universal Water System 2 For URP & Mobile Ready – Dev Community

Tsunami 1 March, 2026
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UWS 2 offers features such as an infinite water surface, FFT Waves, editable shorelines, dynamic breaking waves, underwater effects, and supports PC and Mobile platforms.

UWS 2 : Universal Water System 2 For URP & Mobile Ready v1.4.0 (Latest version)

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UWS 2 : Universal Water System 2 For URP & Mobile Ready v1.0.6 (05 Aug 2025)

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Description
???? **Immerse in Realism**: Bring lifelike aquatic environments to your Unity projects with the UWS 2. Whether you’re a beginner or an experienced developer, this comprehensive package delivers unmatched water rendering capabilities.

???? **Compatibility**: The system is optimized for pc and mobile.

*UWS2 has been adapted for Unity 6. If your project is upgraded from a lower version to Unity 6, please turn off the Render Graph compatibility mode.

*When importing an asset for the first time, you can use the pipeline asset at the following path: Assets/TechFusion/UniversalWaterSystem2/Demos/PipelineAsset/URP-HighFidelity.asset

Naval Battle Kit’s water system utilizes the infinite water surface and FFT Waves features from UWS 2.

???? Key Features

1. Infinite Water Surface

Transform your scenes with an expansive and visually stunning infinite water surface. Utilize advanced Mesh LOD techniques for optimal performance without relying on tessellation.

2. Dynamic FFT Calculations

Engage users with dynamic three-layer FFT calculations. Precisely control local and swell wave parameters to achieve a level of realism tailored to your project.

3. Reflection and Refraction

Immerse players in realistic environments with planar reflection and refraction. Enhance the overall visual fidelity of your water rendering for an immersive experience.

4. Editable Shorelines with Dynamic Breaking Waves

A guideline editor is provided to control the shape of the shoreline, and at runtime, these guidelines are used to generate a dynamic shoreline based on a spline. The shoreline’s wave supports dynamic control of breaking waves.

5. Underwater Effect and Waterline

Underwater effects include water distortion, caustics, and volumetric lighting. The waterline represents the boundary between the above-water and underwater areas.

6. Foam Effects

Bring water to life with detailed foam and contact foam effects. These visual elements contribute to an authentic representation of water dynamics, enhancing the overall user experience.

7. Water Physics Interaction

Simulate realistic water physics with the integrated buoyancy system. Enable dynamic interactions between objects and the water surface for a more immersive experience.The demo showcases objects hitting the water surface, creating splashes and ripples. As the ship sails, it generates wakes and foam.

8. Dynamic Boat Control

Introduce responsive boat dynamics with a straightforward control system. Facilitate the creation of interactive experiences involving watercraft, opening up new possibilities for gameplay and storytelling.

9. Cross-Platform Support

Optimize your project for both mobile and desktop platforms. The UWS 2 demonstrates outstanding performance, maintaining a full frame rate on mobile devices like Snapdragon 870, even under a 60 fps frame rate cap.

???? **Ideal For**

– **Action-packed Adventures:** Create thrilling water-based sequences for dynamic gameplay.

– **Serene Simulations:** Craft tranquil and realistic aquatic environments for serene simulations.

– **Strategic Naval Games:** Develop strategic naval games with realistic water rendering and physics.

Dive into the possibilities of creating visually stunning and engaging water experiences across a variety of genres with the UWS 2 for URP.

Asset uses:

1. Colonial Ship under Asset Store EULA License;

2.AllSky Free under Asset Store EULA License;

3.Rock and Boulders 2 under Asset Store EULA License;

see Third-Party Notices.txt file in package for details.

Technical details
1. **Infinite Water Surface:**

– Implemented without tessellation, based on Mesh LOD.

2. **Dynamic FFT Calculations:**

– Three-layer FFT calculations.

– Adjustable parameters for local and swell waves.

3. **Reflection and Refraction:**

– Planar reflection and refraction for realistic water rendering.

4. **Editable Shorelines:**

– Shoreline shapes are dynamically generated and animated based on spline curves, including the dynamic control of breaking waves.

5. **Underwater Effects and Waterline:**

– Water distortion, caustics, and volumetric lighting, the transition between the upper and lower water areas.

6. **Foam Effects:**

– Implements foam and contact foam for added visual realism.

7. **Water Physics Interaction:**

– Includes buoyancy for realistic water physics.

– Ripples

– Wake Foam

8. **Dynamic Boat Control:**

– Simple boat dynamics control for interactive experiences.

9. **Cross-Platform Support:**

– Optimized for both mobile and desktop platforms.

– Demonstrated excellent performance on Snapdragon 870 in a mobile demo, maintaining a full frame rate under a 60 fps frame rate cap.

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