Use the shading and unification power provided by the Vegetation Engine now on mobile devices and VR. Create dynamic seasons, snow, wetness, high-quality wind, and interaction with the new shader designed for performance in mind! Switch prefabs to mobile shaders, before or after the conversion, with one click!
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This is a paid asset, but now you can download The Vegetation Engine | Mobile Shaders Module for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
The Vegetation Engine | Mobile Shaders Module v12.6.0 (Latest version)
The Vegetation Engine | Mobile Shaders Module v12.5.0
The Vegetation Engine | Mobile Shaders Module v12.4.0
The Vegetation Engine | Mobile Shaders Module v12.3.0
The Vegetation Engine | Mobile Shaders Module v12.2.0
The Vegetation Engine | Mobile Shaders Module v11.0.0
The Vegetation Engine | Mobile Shaders Module v6.6.0
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○ Overview
Use the shading and unification power provided by the Vegetation Engine now on mobile devices and VR. Create dynamic seasons, snow, wetness, high-quality wind, and interaction with the new shader designed for performance in mind! Switch prefabs to mobile shaders, before or after the conversion, with one click!
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
? The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Compatibility
The Mobile Shaders Module supports the following Render Pipelines:
✓ Standard Render Pipeline 2019.4+
✓ Universal Render Pipeline 7 – 12+
The Mobile Shaders Module has integration with the following 3rd party tools:
✓ Amplify Shader Editor – Full shader editing support
✓ Mega World Quadro Renderer – Procedural Instancing support
✓ Nature Renderer – Procedural Instancing support
✓ Vegetation Studio – Instanced Indirect support
✓ Vegetation Studio Pro – Instanced Indirect support
✓ GPU Instancer – Instanced Indirect support
The Mobile Shaders Module supports the following add-ons:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Terrain Elements Module
○ Features
✓ The Vegetation Engine systems supported: Motion, Seasons, Overlay
✓ The Vegetation Engine elements supported: Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, Wind Power
✓ Basic Transmission approximation support
✓ Baked Detail Blending support for Bark and Props
✓ Top Projection Detail Blending support Object shaders
✓ Distance Size Fade support
✓ Amplify Shader Editor support
✓ Zero global keywords used
✓ Basic demo scene included
○ Limitations
? Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)
? Scalable Ambient Obscurance is not supported in Forward Rendering
? Beta and Alpha Unity versions are not officially supported
? HDRP is not supported and it is out of scope
○ Disclaimer
⚑ The Simple Lit shaders have 2x fewer shader instructions compared to the default shaders and the Vertex Lit shaders up to 4x. Please keep in mind that using optimized shaders will not solve the performance optimizations on mobile!
⚑ The mobile shaders have basic features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don’t need!
○ More Assets
✓ The Vegetation Engine • Unified wind shaders for any vegetation
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Polygonal Shaders Module
✓ The Vegetation Engine • Terrain Elements Module
✓ The Vegetation Engine • Terrain Details Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Wind • Wind shaders compatible with any low poly assets
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap extended shader