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Technie Collider Creator 2 – Dev Community

Technie Collider Creator 2 – Dev Community

Tsunami 9 October, 2024
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User Rating 1 (3 votes)

The Technie Collider Creator 2 lets you quickly create accurate colliders for the most awkwardly shaped objects and characters. Automatic & Hand Crafted. Accurate collision with concaves & holes | For Rigid & Skinned Meshes | FAST | PRECISE | PERFORMANCE YOU CONTROL

For more detail this asset from the Unity Asset Store: Click Here

Technie Collider Creator 2 v1.2.1

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Description
Need fast, accurate physics?

The Technie Collider Creator 2 lets you quickly create accurate colliders for the most awkwardly shaped objects and characters.

Simple, Intuitive Workflow

Just select your object and start painting what you want your physics hull to contain. Add as many hulls to an object as you need to get the accuracy your game requires.

Or select all faces and just use our automatic hull generation! Combine auto and manual painting to get exactly what you want.

Makes Skinned Character Physics A Breeze

The auto character setup gives you colliders for a skinned mesh in a single click, then refine further with precision tools that make it easy to get accurate results.

Handles Tricky Objects

Because it’s entirely user driven, tricky objects are no problem. Make robust colliders for hollow objects, spindly objects, arches and other awkward shapes easily.

Fully Configurable

Supports convex hulls, boxes, capsules, spheres and more for the best fit. Mix and match to get the perfect result for your project. Then rapidly set up your colliders with physics materials and triggers.

Zero Overhead

No components needed in your final game – just nice accurate colliders generated in the editor for you to handle how you want.

Efficient Interface

A battle-hardened UI that’s been engineered to let you get results fast. Rebindable keyboard shortcuts for power users. Fine-grained visibility settings so you only see what’s important to you.
Technical details
Advanced Authoring

Fast and efficient collider authoring for rigid and skinned meshes, supporting convex hulls, boxes, capsules and sphere colliders.

Automatic collider generation for both rigid and skinned meshes.

Non-destructive workflow lets you keep your authoring data separate from your runtime data for easy iteration with zero runtime overhead.

Wide Platform and Version Compatibility

All calculations are performed in-editor, so all runtime platforms are supported.

All standard Unity colliders supported

Works great for VR & AR games!

All unity versions from 2018 and upwards are supported. Contact us if you need support for an earlier version.

Support

Please read the included documentation for support contact details, or join our support Discord

https://discord.gg/BT5dAkdCfb

Asset uses V-HACD under BSD-3 licence; see Third-Party Notices.txt file in package for details

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