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Simple Toon Water (LWRP / URP) – Dev Community

Simple Toon Water (LWRP / URP) – Dev Community

Tsunami 8 August, 2023
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Simple Toon Water (LWRP / URP) v1.3

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Supports only LWRP / URP (lwrp version 6.9.1 or newer)
Do not support default rendering pipeline

Pack of simple shaders (with graphs) for fast and mobile-friendly toon/stylized water rendering. All materials are built on top of PBR master node so it means that they support multiple point lights and other light features.

+ 100% shader graph
+ LWRP/URP only
+ Multiple light support

In the package you get
-3 premade water materials (see screenshots)

-Couple basic noise, normals textures

-Water shader graph with procedurally generated waves texture using Voronoi Noise, when combined with procedurally generated normals function you don’t have to use any textures and get a good looking result!

-Water shader graph for use with custom textures. You can use your own foam, normals and waves texture.

– Sub Graphs – because the structure of water shaders is modular I’m attaching sub graphs to help you with creating your own water shader, the package includes:
– Foam Sub Graph – function to help you
create foam for your water with just
one function.
– UV’s Sub Graph – function to help you
quickly switch between UV
coordinates  based on input UV’s
or calculated on the fly world position
based UV’s.
– Calculate Normals Sub Graph –
graph used for calculating normals for
water based on procedurally
generated noise or by grabbing
normals from supplied normal texture
and combining it with normal
calculated from current wave height.

 

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