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Roman Temple Ruins – Dev Community

Roman Temple Ruins – Dev Community

Tsunami 13 July, 2024
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Roman Temple Ruins Environment with 130 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

For more detail this asset from the Unity Asset Store: Click Here

Roman Temple Ruins v1.0

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Description
Roman Temple Ruins Environment with 130 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.

Creative Direction by Leartes Team, Environment made by talented Artist ‘Nikolay Khokhanovsky’

Concept Arts done by ‘Paolo Cagol’

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT

Technical details
Features:

130 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 130 Unique Meshes

Number of Materials and Material Instances: 51

Number of Textures: 88

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.HDRP and URP pipelines are using LIT material but Built-In pipeline is using Unlit material.

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