A collection of PSX-style and N64-style shader effects for Unity URP: step back into the past and bring an old-school look to your meshes, terrains, and skyboxes!
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This is a paid asset, but now you can download the “Retro Shaders Pro for URP” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Retro Shaders Pro for URP v1.3.2 (13 Mar 2025) (Latest version)
“If possible, please buy the package to support the developer”
Description
This pack adds new shaders, scripts, and meshes to Unity, complete with a demo scene showing them all off. The shaders emulate the graphical style of 3D consoles from the 90s.
???? New: try out the playable demo!
✨ Key features
PSX-style and N64-style effects which emulate the look and feel of classic games.
Blend together the limitations of both consoles for the first time!
Lit, Unlit, and Vertex Lit variants of the core shader.
With full support for transparency, face culling, and alpha clipping
Terrain support with the Terrain lit shader.
Cubemap Skybox support with many of the same features as the core shader.
Base Lit and Base Unlit Shader Graphs which you can copy and modify to create your own custom effects.
Procedural Skybox shader which generates clouds dynamically.
Decal shader which supports most of the retro features.
Two demo scenes:
A wooded area focusing on terrains and direction light support, with trees, mushrooms, and geese.
A city block showcasing additional spot light support, with buildings and street lamps.
???? PSX-style Features
A resolution limiter to automatically use lower mip levels for your textures.
Vertex snapping modelled after the low precision of the PS1’s vertex processing.
Affine texture mapping to mimic the lack of perspective correction on the PS1 hardware.
Color depth limiter to reduce the color fidelity of your objects.
Dithering to blend between color bands.
Framerate limiter script.
???? N64-style Features
Limited bilinear filtering, which uses three texels instead of the usual four.
⚡ Lighting & Rendering Features
Support for Forward, Forward+, and Deferred rendering paths.
Directional light and additional light support in Lit & VertexLit.
Ambient light controls – override Unity’s ambient light.
???? CRT & VHS Post Process Effect
VHS-style effects: color damage, tracking artifacts, and worn tape effects.
Barrel distortion to emulate the rounded face of a CRT screen.
Chromatic aberration to separate the color channels towards the edges of the screen.
Pixelation to reduce the screen resolution.
A scanline effect which scrolls down the image.
An RGB subpixel rendering effect which tints different pixels red, green, or blue.
Interlaced rendering to alternate between rendering different rows of pixels between frames.
✔ Compatible Versions
Compatible with the Universal Render Pipeline only.
Fully tested with Unity 2022.3 and Unity 6.0, the latest LTS releases.
Please note that this package was designed for desktop use. Support is not guaranteed on VR, mobile, or console platforms.