Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Particles & Effects
Reflective Projection – Dev Community

Reflective Projection – Dev Community

Tsunami 6 March, 2025
Sending
User Rating 0 (0 votes)

Make a reflective laser that can reflect off of certain layers in your world with control over many aspects of the projection such as amount of reflections.

For more detail this asset from the Unity Asset Store: Click Here

Reflective Projection v1.6.0 (Latest version)

VIP Only

“Sharing is caring”

Description
WHAT IS REFLECTIVE PROJECTION?

A tool that provides the ability to make reflected lasers that bounce of surfaces. With an additional feature: Object Ricochet, you can make a game object follow the path of the projection simulating a ricochet effect.

You can use this as a puzzle mechanic, having the projection reflect certain surfaces or simply a laser that shouldn’t be touched (damages the player). Sky is the limit! Get creative.

This tool uses an algorithm that utilizes the line-renderer component to perfectly simulate reflective projections that reflect off of surfaces and layers.

Demo & Documentation | Discord | Publisher Page

RENDERING PIPELINES

This asset supports all rendering pipelines (built-in, URP & HDRP). You only need to change the projection material to that of the rendering pipeline.

FEATURES

– Set maximum amount of allowed reflections.

– Set projection width.

– Maximum distance of traveling projections.

– Set your “reflective” layers.

– Assign your custom material/shader to make the projections suit your style.

– Detect when projection hits a gameobject.

– Get full list of all hit game objects.

– Stop projection on certain user set layers.

– Set any game object to ricochet and follow the projection path.

– Set ricochet speed.

And more…

PACKAGE

This package comes with a prefab with it’s default material and textures as well as a documentation and 3 demos to show you the ropes in different functionalities. The demos are built-in rendering pipeline only.

Leave us your feedback and tell us what you think. We always appreciate it.

If you have any questions, issues or need technical support, contact me by email or Discord.

Best of luck!

Prev Article
Next Article

Related Articles

Foggy Lights – Dev Community
Tsunami 10 August, 2020

Foggy Lights – Dev Community

Portal Effect: URP – Dev Community
Tsunami 5 September, 2020

Portal Effect: URP – Dev Community

X-WeaponTrail – Dev Community
Tsunami 29 July, 2020

X-WeaponTrail – Dev Community

Enviro Lite – Sky and Weather – Dev Community
Tsunami 14 March, 2024

Enviro Lite – Sky and Weather – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • ThreadHarmonizer – Dev Community
  • Mobile Monetization Pro V2: Ads, IAP(In App Purchase) & More – Android & iOS – Dev Community
  • DreamOS – Modern OS UI – Dev Community
  • Boing Kit: Dynamic Bouncy Bones, Grass, and More – Dev Community
  • Better Fog: Height Fog, Light Scattering & More – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA