This template is ideal for Unity developers of all levels. Beginners can jumpstart their racing game with a full prototype, while advanced users can extend it with new physics, features or mechanics.
For more details this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Racing Starter Kit” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Racing Starter Kit v1.0.4
“If possible, please buy the package to support the developer”
Description
Racing Starter Kit by SpinMotion
Features:
Modular Architecture: Utilizes GameEvents ScriptableObject for decoupled, event-based communication, avoiding singletons and simplifying customization.
Runtime Management: Leverages RuntimeItem and RuntimeSet for dynamic referencing of game objects (e.g., race managers, AI waypoints), enhancing flexibility.
Comprehensive Race System: Includes race start/countdown, checkpoint tracking, lap timing, and finish conditions (win/lose/timeout), all tied to a real-time position calculator.
UI Framework: Dual-layered GUI system (Menu UI and Race UI) for pre-race setup (car color, laps, AI bots) and in-race feedback (position, timer, pause/restart).
AI Behaviour: AI with waypoint navigation, obstacle avoidance (reverse when stuck, smart steering), and dynamic spawning.
Cross-Platform Input: Supports both hardware (keyboard/gamepad) and mobile touch controls via a flexible input manager.
Track Flexibility: Six track-based prefabs (Map, AI Waypoints, Spawning, Cameras, Checkpoints) allow easy adaptation to new racetracks.
New in v3.0: Complete codebase overhaul for better performance, maintainability, and extensibility compared to previous versions.
Sound Effects: Integrated SFX system for race cues (e.g., “Get Ready”, “Go”).
Compatible with Unity 6: Tested in Unity 2021.3.45f1 and 6000.0.43f1 versions.
Multiple Camera Views with automatic look back in reverse.
Support: You can contact SpinMotion at [email protected] or in X (Ex-Twitter) by sending a DM.
Cross-Platform: Tested on Android, Windows and Mac.
Links:
Unity Forum Thread
Documentation
Windows Demo
Android Demo
Mac Demo
Gameplay Demonstration
Attributions:
Car models are from racoon media 3D racing assets v2 pack, and track & environment models were made by Kenney Assets.
Some Unity Standard Assets components are used in this project as placeholders for car physics, particles, and sounds.
This asset uses Racing kit (1.2) under [Creative Commons Zero, CC0] and 3D RACING ASSETS v2 under [Creative Commons Zero, CC0]; see License.txt files in package for details.