Complete solution for procedural “Cube Voxel” terrain! Includes in-game Build Mode, Save/Load system, Dynamic pathfinding, Water shader, MiniMap, and a variety of art assets.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Procedural Cube World v1.3 (Latest version)
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Description
Full Solution for Procedural “Cube Voxel” Terrain
This package offers everything you need for procedural “Cube Voxel” terrain, compatible with both the Built-In Render Pipeline and URP. Runs smoothly on mobile platform,
Features:
Customizable Terrain: Randomly generated terrain with detailed customization settings.
World Map Integration: Use a texture to apply different visual styles across the game world.
In-Game Build Mode: Allow players or developers to build and delete cubes in-game to make a minecraft-like game.
Dynamic Pathfinding: Low-cost system with no pre-baking required.
Toon Shading Water Shader: Includes a beautiful water shader and particle effects.
Save/Load Functionality: Preserve both generated terrain and player-created cubes.
Customizable Cubes: Easily create your own cubes using provided tools.
Mini Map UI: Lightweight and customizable, no render texture needed.
Assets Included: 50+ pre-made cube assets and 60+ prop assets.
Easy Prop Integration: Quick setup for custom prop models.
Optimized Performance: Designed for efficiency and high performance.
Detailed Documentation: Comprehensive guide for setup and use.
Technical details
Full playable demo:
Product website link
Art assets will look best with “Linear” Color Space, you could change this setting in “Project Settings > Player > Other Settings > Color Space”
Everything shown in the demo, videos, and screenshots is included in the package.
Note: For Built-In Render Pipeline, Unity PostProcessing is required for demo results.




