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Pixel Shooter 3D | Jam Template + Editor – Free Download

Pixel Shooter 3D | Jam Template + Editor – Free Download

Tsunami 24 May, 2026
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Pixel Shooter 3D – Jam Template + Editor is a complete game development template, designed for creating and customizing pixel-style 3D shooter games similar in structure and gameplay to popular hyper-casual shooters.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Pixel Shooter 3D | Jam Template + Editor” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Pixel Shooter 3D | Jam Template + Editor v2.0 (25 Feb 2026) (Latest version)

VIP Only

“If possible, please buy the package to support the developer”

Description
This asset is made with HyperCasual Game Engine

Pixel Shooter 3D – Jam Template + Editor is a complete game development template, designed for creating and customizing pixel-style 3D shooter games similar in structure and gameplay to popular hyper-casual shooters.

It includes a full gameplay loop, destructible block systems, player and powerup mechanics, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, prototypes, and production-ready casual or hyper-casual games.

Try First: Browser Demo | Android Demo

Browser Level Editor Tool

OUR ADVANTAGES

Developer-oriented architecture

Clear documentation and setup workflow

Built-in level editor and editor utilities

Easy visual, color, and gameplay customization

Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES

🔫 Pixel Shooter Gameplay

‎ ‎ ‎ ‎ – Pixel-style 3D shooter mechanics

‎ ‎ ‎ ‎ – Destructible block system with visual feedback

‎ ‎ ‎ ‎ – Player deck and ammo-based progression

‎ ‎ ‎ ‎ – Shooting, homing bullets, and conveyor-belt movement

‎ ‎ ‎ ‎- Multiple player states and powerup modes

🏗️ Level Editor & Data System

‎ ‎ ‎ ‎ – Built-in in-game level editor scene

‎ ‎ ‎ ‎ – Grid-based block placement and removal

‎ ‎ ‎ ‎ – Player deck and color configuration per level

‎ ‎ ‎ ‎ – JSON level export and import system

‎ ‎ ‎ ‎ – ScriptableObject-based level data support

🎮 Powerups & Player Systems

‎ ‎ ‎ ‎ – Modular player (Pig) controller with state machine

‎ ‎ ‎ ‎ – Super Player / Super Pig powerup mode

‎ ‎ ‎ ‎ – Tray and hand-picker gameplay modes

‎ ‎ ‎ ‎ – Extendable powerup architecture

🎨 Color & Visual Tools

‎ ‎ ‎ ‎ – Advanced block colorizer system

‎ ‎ ‎ ‎ – Image-based color extraction

‎ ‎ ‎ ‎ – Automatic color clustering using K-Means algorithm

‎ ‎ ‎ ‎ – Easy replacement of materials, models, and effects

🧪 Developer & Debug Tools

‎ ‎ ‎ ‎ – Debug helpers for testing gameplay

‎ ‎ ‎ ‎ – Modular GameManager architecture

‎ ‎ ‎ ‎ – Clean namespace isolation (PixelShooter3D)

🎨 Customization Friendly

‎ ‎ ‎ ‎ – Easily replace visuals, UI, and animations

‎ ‎ ‎ ‎ – ScriptableObject-driven configuration

‎ ‎ ‎ ‎ – No hardcoded gameplay rules

‎ ‎ ‎ ‎ – Designed as a foundation, not a locked system

💿 Supported Platforms

‎ ‎ ‎ ‎ – iOS

‎ ‎ ‎ ‎ – Android

‎ ‎ ‎ ‎ – WebGL

‎ ‎ ‎ ‎ – Desktop

📄 Documentation

Includes step-by-step guides for:

• Setting up the game and editor scenes

• Creating and editing levels

• Exporting and importing JSON level files

• Customizing player behavior and powerups

• Extending the template for your own shooter game

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