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PIDI – Planar Reflections 5: Personal Edition – Dev Community

PIDI – Planar Reflections 5: Personal Edition – Dev Community

Tsunami 13 August, 2025
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PIDI : Planar Reflections 5 is the ultimate system to add real-time reflections to all kinds of flat surfaces in your game within seconds, with unrivaled performance and flexibility.

PIDI : Planar Reflections 5 – Personal Edition v5.4.1

VIP Only

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Description

IMPORTANT : If you need access to older versions of our tool (for example, to use with third party software like GSPro) please contact us after purchase with your invoice number and we will do our best to assist you.

PIDI Planar Reflections 5 is the latest iteration of our popular, top rated real-time reflections software. Completely rewritten for better performance, stability and packed with new features, it is the easiest and most efficient way to add dynamic mirrors to your Unity games.

The Personal Edition of PIDI Planar Reflections 5 is designed for users that want all the features the asset offers and compatibility with both the Built-in and Universal Rendering Pipelines.

Whether you are creating a multi-platform project or you are still unsure of which SRP to use, the Personal edition gives you full freedom and flexibility with minimal effort by providing you a stable, easy to use workflow that remains consistent across all situations.

If you require a license for a bigger team or company, please check our Team Edition.

Remember you can tag us on Twitter or use the hashtag #pidiReflections for your works, as we would love to see & share them!

While upgrading from version 5 should be fairly simple, please remember to back up your work before upgrading to version 6.

Please make sure to check the Before you Buy section and our FAQ or contact us before your purchase if you have any question.

Compatibility with VR devices is EXPERIMENTAL and therefore not guaranteed.

The landscape, forest assets, COSY bison and Tiger model + XFur Studio are not included with this asset.

Technical details
Rebuilt from scratch. Better performance and much lower memory footprint.
Visibility based. Reflections that are not visible / unused are automatically disabled.
Improved interface and control over settings
New and improved water shaders
Better support for mobile
Reflection-only materials, great for AR
Improved support for URP and Unity 6
Reflective decals
Full support for orthographic reflections
Refined workflow. Reflect only certain layers, reflections visible only on certain cameras, etc.
PBR-like reflections with in-shader blurring based on roughness.
ShaderGraph nodes for easy integration with any ShaderGraph shader
Amplify Shader Editor nodes}
Visibility API to quickly test whether an object is visible in a reflection or not
Experimental : Compatible with VR in Single-pass instanced mode

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