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PhysicalBone v1.01.3
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Description
PhysicalBone is a asset that can use bone systems to simulate soft body physics.
it can simulate hair, ragdolls, cloth, rope or other soft bodies. It supports colliders and wind zones to receive wind forces and interact with collisions. Supports sphere collider, box collider, capsule collider and terrain colliders.
PhysicalBone is easy to set up with basic functionality and can generate much more diversified results with some more involvement
Version info
v1.0 First release
New in v1.01
– Fixed bug that cause error when use AddComponent<PhysicalBoneManager> and AddComponent<PhysicalBone> in script at runtime.
– Add functions to setup bones dynamically.
– Add demo ‘DemoDynamicalSetup’ for guide to setup bones dynamically.



