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Persepolis Empire Environment – Dev Community

Persepolis Empire Environment – Dev Community

Tsunami 30 August, 2025
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A mix of fantasy and ancient Achaemenid Empire architecture in particularly the PERSEPOLIS EMPIRE, the capital of one of the largest empires the World Has Ever seen. dating back to 2500 BC, known as the richest city under the sun.

Persepolis Empire Environment v1.0 (15 May 2024) (Latest version)

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Description
A mix of fantasy and ancient Achaemenid Empire architecture in particularly the PERSEPOLIS EMPIRE , the capital of one of the largest empires the World Has Ever seen. dating back to 2500 BC, known as the richest city under the sun.

The first goal was to get the mythical design of an existing ancient civilization and mix it with some fantasy design. assets are designed and sculpted from reference pictures from the remnant of the ancient city that still stands, including murals and statues, Columns, Column heads, etc

You can ask any questions you have about the package content by clicking on the Discord ???? link provided.

Features:

Hand sculpted high detail Assets
Local Fog Volume with customization
Historically Accurate designs for assets
Water material with customization
4K textures
Hand-crafted lightmap UVs for optimal lighting quality
High-detail props to enhance visual fidelity

Technical details
Number of Unique Meshes: 82
Collision: Yes
Average Poly Count: around 2K up to 57K
LODs: Yes up to 4
Number of Textures: 92
Texture Resolutions: 2K to 4K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity, Emissive
Number of Materials: 2 Master Shader
Number of Materials: 29
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material
Props: Fire Basin, Statues, Stones, and lot more.
Architecture: Columns, Floors, Walls, and etc.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Pack supports HDRP, URP and BUILTIN!!! To open URP, drag the .unitypackage file (Settings>URP) into an empty URP project within the Art>Scenes folder.

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