Online Maps is a powerful all-in-one mapping system for Unity that lets you add interactive 2D and 3D maps, routes, places, geocoding, GPS, elevation, and offline support to your game or application.
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This is a paid asset, but now you can download the “Online Maps v4” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Online Maps v4 v4.3
“If possible, please buy the package to support the developer”
Description
Build maps for mobile, desktop, WebGL, AR/VR, UI, or in-scene 3D experiences using one flexible framework.
Online Maps is designed to be easy to start with, yet deep enough for advanced custom workflows, enterprise tools, location-based apps, simulation, and map-driven games.
It supports multiple map providers, online and offline workflows, full source code, visual scripting, and a large set of integrations, so you can use it as both a ready-to-use solution and a customizable foundation for your own mapping system.
Why choose Online Maps
One asset for nearly every map workflow in Unity
2D maps, 3D maps with elevation, markers, routes, geocoding, places, overlays, traffic, and more.
Display maps anywhere
Use maps in UI, directly inside the scene, or render them into a texture.
Supports online and offline workflows
Work with live providers, local cache, custom tiles, WMS, and WMTS.
Wide provider and service support
Integrates with major map providers and web services for directions, search, geocoding, elevation, routing, places, and more.
Fully customizable
Full source code is included, with no external dependencies, so you can extend the system for your own pipeline.
Works for both coders and non-coders
Includes a powerful API and also supports Visual Scripting and Playmaker.
Production-ready and integration-friendly
Works with popular Unity assets and rendering pipelines, and includes many examples to help you get started quickly.
Core features
Maps and rendering
2D maps and 3D maps with elevation;
online and offline maps;
display maps in UI, scene, or texture;
multilingual maps with or without labels;
support for custom styles, WMS, and WMTS;
runtime 3D buildings.
Markers and interaction
2D, 3D, billboard, and custom markers;
overlays and drawing API;
traffic support;
GPS support, including GPS and route emulators.
Providers and map sources
Supports major map providers including: Google Maps, Mapbox, ArcGIS, HERE, Bing Maps, OpenStreetMap and many others (16 providers, 88 map types)
Web services
Built-in support for many mapping web services, including:
Google APIs: Directions API, Elevation API, Geocoding API, Places API, Places Autocomplete API, Roads API, Routing API.
Other services: AMap Search, Bing Maps Elevation API, Bing Maps Location API, HERE Routing API, OpenRouteService Directions, OpenRouteService Geocoding, OpenStreetMap Nominatim, OpenStreetMap Overpass API, QQ Search, What3Words.
Caching and data
powerful caching system for tiles, elevations, and custom data;
suitable for performance-sensitive and offline-capable workflows.
Supports integration with: Visual Scripting, Playmaker, Curved UI, Fingers – Touch Gestures, NGUI, Real World Terrain, TouchScript, uPano.
Learning and extensibility
easy-to-use yet powerful API;
large number of examples included;
Atlas of Examples;
built-in update system;
full source code included without dependencies.
Technical details
Unity: 2021.3 and higher, including Unity 6.3+
Render Pipelines: Built-in RP, URP, HDRP
Platforms: Standalone, Android, iOS, Windows Store, WebGL




